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DO IT YOURSELF
PURPOSE: To teach supermarket recognition and mobility to students who are blind or who have low vision. Following foundational lessons in store layout and product identification, students should be familiarized with the primary parts of a specific local store, as well as locations related to those parts. The focus should then be on specific sections with the understanding that most products found within a section are related to each other. When these concepts are in place, the game can be played. To play, traditional bingo cards or sheets with 25-square grids (five vertical squares x five horizontal squares) are prepared. Twenty-four products from a particular section of the supermarket are identified and each name is assigned to an individual square on the grid, with the center square marked "free." The cards can be done in large print or in Braille with raised grid lines. When the student locates a product, he/she marks out the corresponding square. The objective is to mark the squares in a specified pattern: Horizontal, vertical, or diagonal lines; all corners; or the entire board. At the end of the lesson, if the student has completed the designated pattern, he/she can be rewarded with a dollar to purchase something from the section of the supermarket studied. The student selects and locates the item, takes it through the checkout line, and makes the purchase. TITLE: Supermarket Bingo (in Springboard). AUTHOR: Al Vopata. JOURNAL: RE:view. REF: Vol 34 no 4, Winter 2003: p. 172-174. PAGES (including cover): 4 2003.
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