Cognitive Skills Tutorial Program

Results: 126

60 Social Situations And Discussion Starters

This book is designed to help teenage persons with Autism or any cognitive/behavioral challenges to develop social skills by exploring complex social situations, such as understanding unspoken social cues, sarcasm, idioms and body language. Contains real life stories that your teenagers can relate to and stimulates learning and discussion. This book teaches teens to consider the perspectives of others and to understand how their actions and behaviors affect the way others think about them and tr

Abc's & Numbers (Model 550Fp)

ABC's and Numbers, model 550FP, is a cognitive skills tutorial program designed to teach to recognize letters and numbers for individuals with a learning disability. The set features 36 full color picture cards with all the letters of the alphabet in lower case and numbers one through ten.

Adjectives And Opposites: Learning At The Circus

Adjectives and Opposites: Learning at the Circus is a tutorial program designed to introduce and reinforce the concept of adjectives and opposites for children with language-learning, developmental, severe physical or cognitive disabilities, or autism. This program strengthens vocabulary, teaches adjectives and opposites, and reinforces basic concepts. Before the program begins, the instructor selects an activity and interface and decides whether to use the game for encouragement and reinforceme

Animated Toys II

Animated Toys II is designed for individuals with cognitive and mobility disabilities due to developmental delays, brain injury or cerebral palsy. It is designed for individuals 9 months and older. It is comprised of 26 segments, each containing a toy animated on the computer screen. The toys are activated by the single press of a switch, mouse click, or the keyboard "enter" key. The toys incorporate cause & effect skills, increasing attention span, visual tracking, and focusing on objects.

Association Pictures

Association Pictures is a two-level cognitive skills tutorial program designed for cognitive training based on the use of pictures. The first level is a picture identification task requiring users to correctly match a picture with a prompt (e.g., "Find the lamb"). The second level is an association task. At this level, users must correctly determine which picture displayed on the screen can be associated with a prompt (e.g., "What goes with key?"). Responses are made by pressing the space bar an

Autism & Pdd: Associations Interactive Software (Model N44-0-Ws)

Autism & PDD: Associations Interactive Software, model N44-0-WS, is a language tutorial program designed for use by children with autism or pervasive developmental disorder. This program teaches 45 pairs of things that go together in five computerized stories with animation and sound effects. Stories star a character called Buddy Bear. The program uses common everyday objects to teach association skills. Users are asked questions about the associations, with three response choices included f

Away We Ride

Away We Ride is a cognitive skills tutorial program designed for use by young children through pre-teens with cognitive or multiple disabilities. This CD-ROM program offers six familiar songs related to transportation, including "Down by the Station," "Daisy, Daisy," and "Row, Row, Row Your Boat," for learning transportation concepts through activities such as finding the correct picture, sound, associated object, or word. A cause and effect option and a choice of the number of onscreen picture

Basic Concept Pictures Interactive Software

Basic Concept Pictures Interactive Software is a cognitive skills tutorial program designed for use by students with cognitive or learning disabiities. This multi-sensory program provides nearly 1,000 items to help students acquire concepts of quantity, description, and position. The student receives immediate feedback after each response. The program can be used by multiple students, working independently or with an instructor. Lessons can be custom-designed for each student. The program can re

Big / Little I

Big/Little I is a pre-reading tutorial program, a cognitive skills training program, and training system for matching/sorting/ assembly to teach the difference between the concepts of big and little to 1 to 4 users. This single switch scanning program uses a little bear to scan between big and little items. The program can be configured by the teacher or clinician to show a variety of different sizes, and scanning speed may be adjusted. COMPATIBILITY: For use on Apple and Macintosh computers. SY

Build-A-Sentence

Build-a-Sentence is a language tutorial program designed for use by children with developmental or learning disabilities, autism spectrum disorder, language disabilities, or hearing impairments, or adults with aphasia. This interactive program strengthens labelling of nouns, verbs, and objects and production of 2- and 3-part sentences. Features include graded levels of difficulty; use of high frequency everyday vocabulary; modification of vocabulary to suit user needs; practice nouns or pronouns

Captain's Log: The Complete Computerized Mental Gym

The Captain's Log is a cognitive skills, memory improvement, and visual perceptual training program designed for use by individuals with brain injury, cognitive disabilities, or learning disabilities. It contains a wide range of cognitive exercises to help develop attention, concentration, memory, eye-hand coordination, basic numeric concepts, and problem solving/reasoning skills. Modules include Attention Skills - Developmental; Visual Motor Skills; Conceptual Skills; Numeric Concepts/Memory Sk

Carolina Curriculum For Infants And Toddlers With Special Needs & Carolina Curriculum For Preschoolers With Special Needs

The Carolina Curriculum for Infants and Toddlers with Special Needs and Carolina Curriculum for Preschoolers with Special Needs are assessment and intervention programs designed for use with young children from birth to five years of age who have mild to severe disabilities. This criterion-referenced system seamlessly links assessment and intervention in two age-specific volumes. The system helps users in home-, school-or center-based environments evaluate a child’s progress in five developmenta

Cause And Effect Amusement Park

Cause and Effect Amusement Park is a cause and effect training program designed for use by individuals with cognitive disabilities. It is designed to improve tracking ability of objects and increase the user's attention span. This program is made up of 16 activities with an amusement park theme: Ferris wheel, shoot the water in the clown's mouth, shooting gallery, knock over the cans with the baseball, popcorn machine, ray guns, dolphin show, bumper cars, car wash, motorcycle stunts, bowling, ri

Cause And Effect Factory

Cause and Effect Factory is a cause and effect training program designed for use by individuals with cognitive disabilities. Designed to improve tracking ability of objects and increase the user's attention span, it is made up of 12 segments with a factory and assembly line theme. This program is an age appropriate cause and effect program but can also be used with younger children for its sound and graphics. Pressing the switch will cause another part of the assembly line process to continue. A

Chooseit! Maker 2

ChooseIt! Maker 2 is a lesson authoring program designed to enable teachers of children with learning, cognitive, upper extremity, and fine motor disabilities or spinal cord injury to create customized, switch-accessible choice training programs for their students. This program is similar to SwitchIt! Maker (see separate entry) but is intended to create activities for students who have advanced beyond cause and effect programs and need to begin to make choices. It enables teachers and other user

CLEVERCATCH® Exercise

CLEVERCATCH® Exercise is an activity and answer ball designed for use by children with learning disabilities, cognitive disabilities as well as for those working on improving their eye hand coordination, visual perceptual motor skills.  It allows children to build their learning skills. Each ball features a variety of graphics, problems, facts, and questions to reinforce learning in a fun way. Students will not mind practicing math, language, history, geography, etc. while they can play ball. Ba

Cogrehab - Xp: Computer Programs For Cognitive Rehabilitation

COGREHAB – XP: Computer Programs for Cognitive Rehabilitation are cognitive rehabilitation programs to aid therapists and others involved in rehabilitation to evaluate cognitive function and provide training in associated cognitive and information processing problems. The series includes a collection of programs which address various cognitive functions impaired by brain injury from head trauma, stroke, brain tumor surgery, anoxia, and brain infections. The cognitive domains include: Memory, Att

Cogs

COGS is a problem solving and communication skills training program designed for use by adults with profound cognitive disabilities. Activities are presented through a series of modules designed to facilitate communication between users and caregivers. Modules include Emotions, Spatial Relationships, Choice Restaurant, Lost Keys, and Draw. The modules present real life scenarios in a way that is age-appropriate for adults. With respect for individuality, the modules are designed to stimulate use

Colorful Clips Software

Color Clips Software is a cognitive and perceptual skills training program designed to enhance spatial relationship and direction following skills for individuals with a cognitive or physical disability. As a part of the Colorful Concepts Series (see separate entry), this is the most advanced program. It uses clips to teach the difference between up and down, and right and left, and to teach the concept of following directions. Reading skills are not necessary for effective use of the software.

Colorful Concepts Software

Colorful Concepts Software is a cognitive skills tutorial program designed to provide a true multisensory learning experience for individuals with cognitive or neurological or phisical disability. Through these software programs, students will build word and number recognition skills; enhance their vocabulary; learn to discriminate between size, shape and color; and learn to follow directions. Program titles include: Colorful Words, Colorful Dimensions, Colorful Numbers, and Colorful Clips (see

Colorku® Game Set

Colorku® Game Set is a designed for children 8 years and older through adult. It is designed for individuals with cognitive and neurological impairments such as TBI (traumatic brain injury) and strokes, to build logic and deductive reasoning skills like Sudoku in full color. In Colorku, users use brightly colored wooden balls instead of numbers to solve the puzzles. Players start with a partially completed puzzle grid and then fill in the rest. Or simply have users replicate the colored patterns

Conversation Skills Curriculum

The Conversation Skills Curriculum includes two books ("On the Job and in the Community", and "Extending Conversations") that provide basic conversation skills to students with developmental disabilities and show them how to initiate social interactions.

Cosmo's Play And Learn Software

Cosmo's Play and Learn Software is a cause and effect training program designed for use by children with cognitive, neurological, or upper extremity disabilities. This software is intended for use with the Mission Control computer input device (see separate entry) and enables the child to control a virtual CosmoBot to explore and enjoy a virtual playground. The software helps users to target goals of literacy, cause and effect, attention to task, and verbal skills.

Creature Capers

Creature Capers is a single switch program designed to improve attention skills and teach cause and effect, turn-taking, and switch use for individuals with developmental, cognitive, visual or physical disabilities or autism. Its benefits include increasing auditory and visual attention; training cause and effect and turn taking; developing intentionality; and offering recreational enjoyment. Users activate a single switch, touch screen, or the space bar to make "creatures" perform animated rout

Critical Thinking For Everyday Situations (Ctes)

Critical Thinking for Everyday Situations is a cognitive skills tutorial and problem solving skills training program designed for use by individuals with cognitive, learning, or vision disabilities. This series of 18 duplicatable interactive CD-ROMs with activity sheets and 18 online lessons can be used by high school students and adults independently or in groups. The lessons were designed to provide students with an opportunity to learn and practice critical thinking skills, formulate their th

Dakim Brainfitness Software

Dakim BrainFitness Software is a cognitive skills and memory improvement tutorial program designed to enhance or maintain memory and other cognitive functions in seniors, people with cognitive, neurological or memory disabilities or individuals with brain injury. This software provides a structured system of exercises designed to help the user stimulate six essential cognitive domains: short-term memory, long-term memory, language, computation, visuospatial orientation and critical thinking. Dak

Dakim Brainfitness System

The Dakim BrainFitness System is a computer with touch screen that comes with a cognitive skills and memory improvement tutorial program designed to enhance or maintain memory and other cognitive functions in seniors, people with cognitive, neurological or memory disabilities or individuals with brain injury. The system consists of a touch screen computer (with no keyboard or mouse), a pair of stereo headphones, and the Dakim BrainFitness Software (see separate entry), which is preloaded onto th

Dinosaur Game

The Dinosaur Game is a pre-reading tutorial program and a cognitive skills tutorial program for one to four players, ages 3 to 5 years, designed to teach children the concepts of sequencing, turn taking, and color identification. The computer game uses a game board format with single-switch operation. The first press of the switch spins the spinner to randomly select the color square to which the player's dinosaur progresses. Subsequent switch presses move the dinosaur, thus racing the others ho

Dt Trainer

DT Trainer is an academic tutorial program designed for use by children with autism or cognitive or learning disabilities. This software is designed for independent use by students who are developmentally between the ages of 2 to 9, easily distracted or overloaded, not well self-directed or motivated, have difficulty following directions, require moderate to substantial repetition, and need maintenance of previously learned materials. The software is designed to motivate individuals to perform t

Early Concepts

Early Concepts is a pre-reading tutorial program, a cognitive skills tutorial program, a training system for matching/sorting/assembly, and a problem solving program designed to teach children, ages 3 to 5 years, the concepts of what is missing from an object, and matching objects. One to four children may participate using single-switch or touchWindow (see separate entry) operation. The scanning speed (time that the cursor remains on a selection waiting for a user to make a selection) may be ad

Early Learning Curriculum Online (Elcoo)

The Early Learning Curriculum Online is an academic tutorial, independent living skills and problem solving skills training program designed for use by parents and teachers working with pre-school children with cognitive, learning, or vision disabilities. This series of 43 online lessons can be used by parents and teachers at home or in school to instruct children about readiness and critical thinking skills in six areas - Math and Problem Solving Skills; Reading and Language Development; Develo

Earobics

Earobics is an auditory perceptual training and pre-reading tutorial program designed for use by children and adults with communication or learning disabilities or who are hard of hearing. It provides phonological awareness and auditory processing training for the prevention and remediation of reading and other language-based disabilities. The software comes in home, classroom, and professional versions. The professional version is designed for use by reading specialists, audiologists, and speec

Edmark Puzzlemaker

Edmark PuzzleMaker is a cognitive skills tutorial program designed to provide practice in figure ground discrimination, problem solving and understanding spatial relationships for children with a developmental or physical disability. The Edmark PuzzleMaker scrambles the image and (if selected) starts the game clock, setting the stage for the challenge of moving the pieces back to their proper screen position. You may select one of 12 pre-loaded illustrations, or create and import your own. Spe

Eency-Weency Spider Game

The Eency-Weency Spider Game is a pre-reading tutorial program and a cognitive skills tutorial program designed for one to four players, ages 3 to 5 years. The players use a single switch to move the spider up the drain spout to win. The scanner randomly selects the sun (which moves the spider up one space) or rain clouds (which moves the spider down one space). COMPATIBILITY: For use on Apple or Macintosh computers. SYSTEM REQUIREMENTS: Apple computers require an Echo speech synthesizer, color

Emotions Cube

Users can roll the cube and act out/describe the emotion they see. This tool can be used for teaching emotions, shapes, colors, and numbers. Instructors can also use this as a speech therapy tool. The product is designed for those with developmental delays, those on the autism spectrum, or those who require emotional reinforcement.

Family Fun

Family Fun is a pre-reading tutorial program and a cognitive skills tutorial program designed for use as a matching activity or for representational play by children ages 3 to 5 years. Family members and household objects are represented graphically on an overlay for the PowerPad expanded keyboard (see separate entry) or on IntelliKeys. As an object is touched on the overlay, the object appears on the monitor and the speech synthesizer reinforces the association by naming that object or person.

Fatty Bear's Birthday Surprise

Fatty Bear's Birthday Surprise is a cognitive skills tutorial program designed to develop problem-solving skills for individuals with a cognitive or physical disability. The computerized storybook unfolds under the student's direction as they point ad click their way through an open-ended interactive adventure. Different outcomes depend on choices made by the student. It is designed to develop problem solving skills and critical thinking skills as students interact with compelling characters and

Feelings

Feelings is a pre-reading tutorial program and cognitive skills tutorial program designed to teach children ages 3 to 5 years about feelings. Included are happy, mad, sad, scared, love, and tired. Each feeling is depicted on a PowerPad (see separate entry) or IntelliKeys overlay. The program has three levels: Level 1 describes each emotion; Level 2 requires the user to associate an emotion with an action; Level 3 allows the child to select a picture to describe his or her feelings. COMPATIBILIT

Five Green & Speckled Frogs

Five Green & Speckled Frogs is a cause and effect training program designed for use with children with cognitive or multiple disabilities. Activities begin with cause and effect and progress to directionality and simple substraction. One of the included games teaches directionality on a number line; as the learner moves the frog in the proper direction on the line, the frog earns the point, but if the frog moves in the wrong direction, a fly earns the point. The other game teaches simple sub

Five Little Ducks

Five Little Ducks is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. The program uses the song of the same name to introduce early number concepts and to encourage discussion of feelings. The program can be accessed via a mouse, a single switch, a touch screen, or Intellikeys (see separate entry). A non-interactive activity book is included. COMPATIBILITY: Versions are available for use on Macintosh and IBM and compatible computers.

Focus Gps

Focus GPS is a cognitive aid application and prompter designed for use by students with ADHD (attention deficit hyperactivity disorder). This application, or "app," boosts the user's academic and cognitive performance by supporting the user in the executive function areas of memory, concentration, and organization. It helps students to step logically through complex thought and scheduling processes, allowing them to manage changing priorities. The "What’s Up?" feature enables users to organize t

Following Directions: Left And Right

Following Directions: Left and Right is a tutorial program designed to provide practice in following directions and use of short term memory while reinforcing left/right discrimination concepts for children and adults with language learning disabilities, developmental disabilities, physical disabilities, autism and attention deficit disorders. In ten activities of increasing difficulty, students are asked to move objects to particular positions on the screen using the commands "left" and "right.

Following Directions: One And Two-Level Commands

Following Directions: One- and Two-Level Commands is a direction tutorial program designed to increase auditory comprehension, reinforce basic concepts, improve responses to classroom instructions, build independence and facilitate classroom inclusion for children and adults with language-learning disabilities, developmental disabilities, physical disabilities, autism, and attention deficit disorders. This program provides practice in following one- and two-step directions and using short-term m

Fun With Directions Hd

Fun With Directions HD is a voice output language, vocabulary tutorial program and a cause and effect and behavior training program designed for use by language therapists and parents working with children who have cognitive, communication, developmental, or learning disabilities or autism. This application (or app) allows a therapist or parent to use an Apple iPad to help children to practice listening, auditory memory and auditory processing as well as following directions and learning colors

Fun With Directions Hd Lite

Fun With Directions HD Lite is a voice output language, vocabulary tutorial program and a cause and effect and behavior training program designed for use by language therapists and parents working with children who have cognitive, communication, developmental, or learning disabilities or autism. This application (or app) allows a therapist or parent to use an Apple iPad to help children to practice listening, auditory memory and auditory processing as well as following directions and learning co

Function Pictures

Function Pictures is a two-level cognitivie skills tutorial program designed for cognitive training based on the use of pictures. The first level is a picture identification task requiring users to correctly match a picture with a prompt (e.g., " Find the hotdog.") The second level is a function identification task. At this level, users must correctly determine the function of a picture displayed on the screen by matching a picture with a prompt (e.g., " Which one swims?"). Responses are made by

Giant Laminated Crossword Puzzle Set

The Giant Laminated Crossword Puzzle Set is a large print crossword puzzle designed for use by individuals with low vision. This large puzzle can be hung on a wall or workboard and used as a group activity to promote verbal, problem solving, and social skills, and the ability to sustain attention and follow directions. The puzzle sheet is laminated so writing can be wiped off. It comes with five overhead wet-erase fine point pens and a Clues and Answers Book with clues for 50 crossword puzzles d

Happy Geese

Happy Geese is a modified game program designed for use by parents or teachers working with children with autism and cognitive or learning disabilities. This iPad application (or app) includes two classic board games - The Game of the Goose and Snakes & Ladders - and is designed to help children learn each game one step at a time. Happy Geese features 24 game chips with cute figures of people and animals and seven different dice with colors, shapes, letters and numbers. The app is intended t

Hidden Rules With Friends

Hidden Rules with Friends is an interactive card game that teaches the hidden rules in American culture—focusing on unwritten expectations about friendship within our society. This interactive card game is a way to teach important social rules that sometimes are never taught. This is geared for ages 6-12 with 2-8 players at a time.

How Do You Feel? Language Kit (Model Lk-Hdf)

The How Do You Feel? Language Kit, model LK-HDF, is a cognitive, language, and personal skills tutorial program designed for use by children with cognitive or communication disabilities. This unit helps students understand emotions. It contains two print books, each presenting two opposing emotions, such as happy or sad, excited or mad. The books are written with limited vocabulary and repetitive lines. Mayer-Johnson Picture Communication Symbols (Boardmaker; see entry) provide visual support. A

Inferential Naming For Cognitive And Language Disorders

Inferential Naming for Cognitive and Language Disorders is a cognitive skills tutorial program designed for teaching naming and reasoning skills. Blanks representing a word are placed on the screen. The user may request up to five hints, each of which reveals a relevant semantic feature: category, function, location, size/shape/color, and one other prominent feature. The user then types in the word. Ten lessons are included; the clinician may create additional lessons. Lessons may also be printe

Initial Phoneme Cuing For Aphasics

Initial Phoneme Cuing for Aphasics is a cognitive skills tutorial program designed to teach aphasic clients initial letter recall. The program begins by providing keyboard practice, then three levels of operation follow, each with tutoring after errors. The first level requires the user to supply the first letter of the correct word from three words on the screen. The second level requires the user to supply only the correct letter when three choices are displayed. At the third level, the user s

Intro To Cause And Effect (Model 115)

Intro to Cause & Effect, model 115, is a cause and effect training program designed for use by individuals with cognitive disabilities. It introduces the user to the computer and the switch. It is also designed to improve tracking ability of objects and increase the user's attention span. Each time the user presses the switch or keyboard, one of 35 animation segments with large, brightly colored geometric shapes appear on the screen accompanied by sounds. Animation segments last for approxim

Let's Go Shopping I: Toys And Groceries

Let's Go Shopping I is a pre-reading tutorial program, a training system for matching/sorting/assembly, and a cognitive skills tutorial program designed to teach one to four children, ages 3 to 5 years, classification skills. The players select the appropriate items that would belong in the corresponding store, either a toy store or a grocery store. Selections are made using a single switch or a TouchWindow (see separate entry). COMPATIBILITY: For use on Apple and Macintosh computers. SYSTEM REQ

Listen And Think (Models 1-08510-00, 1-03890-00 & 1-03910-00)

Listen and Think is a recorded auditory and cognitive skills training program designed for use by students who are blind or have low vision. This three-level cassette tape lesson series develops and improves listening comprehension and thinking skills. Level AR (Auditory Readiness), model 1-08510-00, covers basic listening skills such as understanding location (e.g., up and down), using the senses, comparing, and classifying. It includes an introductory tape, 15 lesson tapes, 250 simple multiple

Listen To This

Listen to This is a memory improvement activity designed to provide repetive practice in the five areas of categorization, word retrieval, auditory association, problem solving, and auditory memory for persons with cognitive disabilities or non-verbal individuals of any age. No reading is required to successfully complete the exercises.

Look And Listen

Look and Listen is a cause and effect training program designed for use by individuals with cognitive disabilities. It is designed to improve tracking ability of objects and increase the user's attention span. When the mouse, switch, or space bar is pressed, an object will move across the screen while music is playing in the background. The objects are large and colorful. Among the more than 100 graphic objects objects included are household items, cartoon images, foods, and many others. The pro

Make It Go

Make It Go is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. The program uses songs such as "Three Little Kittens," "B-I-N-G-O," and others to teach cause and effect, object permanence, tracking, and attention skills. The variety of songs and graphics keep interest high. The program can be accessed via a mouse, a single switch, a touch screen, or Intellikeys (see separate entry). COMPATIBILITY: Versions are available for use on Ma

Memory I

Memory I is a series of four different types of memory training programs. Spatial Memory asks users to learn an escape route from a concentric maze, where a correct guess advances the user and an incorrect one returns the cursor to the beginning. Verbal Memory (Sequenced Words) presents a series of words and asks the user to select the same words from an array of sixteen words, in the order that they were presented. Auditory Memory presents one or more tones that seem to slide up or down the sca

Memory Ii

Memory II is a series of different memory training programs, an advanced version of Memory I (see separate entry). Spatial Memory (Objects/ Locations) presents an array of 30 objects with a frame briefly around one or two objects; the user must recall and select the framed item. Visual Memory (Sequenced/Spatial) asks the user to recall which of 12 squares changed colors, first a single square change then a sequence of color changes. Recognition Recall presents 19 objects for a clinician-set peri

More Fun With Directions Hd

More Fun With Directions HD is a voice output language, vocabulary tutorial program and a cause and effect and behavior training program designed for use by language therapists and parents working with children who have cognitive, communication, developmental, or learning disabilities or autism. This application (or app) allows a therapist or parent to use an Apple iPad to help children to practice listening, auditory memory and auditory processing as well as following directions and learning co

More Fun With Directions Hd Lite

More Fun With Directions HD Lite is a voice output language, vocabulary tutorial program and a cause and effect and behavior training program designed for use by language therapists and parents working with children who have cognitive, communication, developmental, or learning disabilities or autism. This application (or app) allows a therapist or parent to use an Apple iPad to help children to practice listening, auditory memory and auditory processing as well as following directions and learni

Mother Goose Says (Model 4013)

Mother Goose Says, model 4013, is an auditory game designed to improve cognitive skills, memorization, matching and sorting for children with a learning disability. Mother Goose is the main character who guides children through common nursery rhymes that they can listen to and recite as they learn to read and build language skills. Included are four colorful game boards that teach shapes, colors, numbers, and matching skills. The game can be used by one or two palyers.

My Own Paint Program

My Own Paint Program is a cognitive skills tutorial program designed for use by young children through adults with cognitive or multiple disabilities. This program offers three painting activities: In the first, when the student activates the switch, the paint brush chooses a color and paints a vehicle. A musical reinforcer sounds when the picture is completed. The second activity enables the student to select the color(s) to paint the vehicle parts any color desired. The third activity enables

Nessy Learning Programme 4 Deluxe

Nessy Learning Programme 4 Deluxe is a software program designed for use by individuals with dyslexia, Down’s syndrome, Asperger’s and Emotional Disabilities. It uses a combined structure of phonics linked with language, writing skills and vocabulary development, to create multisensory learning. Nessy enables all abilities to read, write and spell with confidence. Nessy is ideal for teachers who need to provide a complete literacy scheme for students with dyslexia. The extensive resources are or

No-Glamour Auditory Processing Interactive Software

No-Glamour Auditory Processing Interactive Software is an auditory perceptual training program designed for use by children with learning or communication disabilities. This software uses a multi-sensory approach to training students in auditory processing skills, from simple auditory reception to complex problem solving tasks. The program improves auditory processing skills in these areas: auditory reception, following directions, recognizing absurdities, phonological awareness, details, exclus

Odd One Out Pack

Odd One Out Pack is a voice output flash card program and a language and vocabulary tutorial program designed for use by therapists and teachers working with children who have cognitive, communication, developmental, hearing, learning, or physical disabilities or autism. This application (or app) allows a therapist or teacher to use their Apple iPhone, iPod Touch or iPad to help children work on semantic reasoning skills. The app covers a range of everyday semantic categories and comes with thre

Padded Food

Padded Food is a pre-reading tutorial program, a cognitive skills tutorial program, and a training system for matching/sorting/assembly designed as a matching or categorizing activity for children ages 18 months to 5 years. An assortment of familiar foods is depicted on the PowerPad (see separate entry) or IntelliKeys overlay. When a food is selected, it appears on the monitor and the speech synthesizer pronounces the name of the food. The complete set includes a program disk and an overlay. COM

Paddle Pong

Paddle Pong is a two player classic arcade style game designed specifically for individuals with special needs. The players can use the program with a variety of input devices simultaneously to move their respective paddles. For example, both players can use switches, or one player can use switches while the other player can use a mouse, touch window or the keyboard. For switch users, two switches are used for each player, one to move the paddle up and the other to move it down.

Parent Early Childhood Education Series (Models 7-96200, 7-96201, 5-96201 & 5-96202)

The Parent Early Childhood Education Series is a set of training materials designed to provide instruction for developing critical skills for parents and teachers of children who are visually disabled. It consists of nine activity sheets each of which describes specific techniques parents can use to help their visually disabled child achieve maximum growth in a key developmental area. Activity areas include cognitive skills, communication, eating skills, emotional development, general suggestion

Pick & Choose

Pick & Choose is a multi-purpose age appropriate software program modeled after soundboard story books. There are between 1 and 10 choice buttons with pictures or text that can be displayed on a game board at a time. A game can have up to 1,000 choice buttons associated with it. A choice button is pressed by using switches, a touch window, the computer keyboard, or a mouse click. When a choice button is pressed, a reward is presented as a reward picture, reward text, music file, sound effect

Play Attention

Play Attention is a biofeedback-based cognitive and behavioral training program designed for use by children with cognitive or learning disabilities affecting attention, concentration, or focus. The system includes a sensor-lined helmet that is worn by the child. The sensors monitor the child's attentive state and cognitive process, which is fed into a small interface system that attaches to a computer (not included). Users complete a series of video game-like exercises that are controlled by th

Pocket & Tails Go Exploring

Pocket & Tails Go Exploring is a cognitive and perceptual skills training program designed to teach alphabet, numbers, shapes and colors for individuals with a cognitive or physical disability. Two Wanderoos lead students into a learning plaufround where the sights and sounds of the world are brought to life. As students explore, they learn about the environment, plants, water life, animal habitats, mountains, fields, wetlands, glaciers, transportation and locomotion. Students can fill a mul

Problem Solving Picture Cards

Problem-Solving Picture Cards, by Mary John Pitti and Traci Meier, are designed to help individuals with limited cognitive skills, ideally those who have cognitive impairment due to a recent stroke or head trauma, to prepare them for common problem-solving situations. The cards give realistic problem-solving situations illustrated with full-color photos. Photos initiate communication about the problem or pressing issue and possible solutions. Designed to help improve problem-solving and reasonin

Putt-Putt Goes To The Moon

Putt-Putt Goes to the Moon is a cognitive skills tutorial program designed to develop logic and critical thinking skills for individuals with a cognitive or physical disability. Students help Putt-Putt and Rover, who accidentally land on the moon, rebuild a rocket and accomplish a few good deeds for the Moon People before they can return home. Hundreds of secret click points turn Putt-Putt into an animated story that unfolds under students' direction with a variety of outcomes. This program is a

Putt-Putt Joins The Parade

Putt-Putt Joins the Parade is a cognitive skills tutorial program designed to develop critical thinking and problem solving skills for individuals with a cognitive or physical disability. Students help Putt-Putt tackle the local car wash, explore a toy store, rescue a lost puppy, and more, before heading to his front row spot in the parade. Students have direct control over the actions in the interactive story, which offers activities and logic puzzles to challenge the individual. Outcomes will

Racers 20+ Model Building Set (Model 12055)

The Racers 20+ Model Building Set, model 12055, is a toy designed to enhance eye hand coordination, fine motor skills, cognitive skills, visual stimulation, and matching, sorting and assembly skills for children with physical, cognitive or sensory disabilities. The set contains over 400 snap-together pieces, including connectors, bricks, and wheels children can use to build jet planes, tow trucks, and dragsters. Two K'NEXMEN toy figures are included for after-build play. The set comes with a sto

Receptive Identification

Receptive Identification is a perceptual training program, an auditory perceptual training program, a behavior training program, a cognitive skills tutorial program, and a language tutorial program designed for use with children with low vision or learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to help children comprehend simple instructions and practice effective listening be

Receptive Identification By Class

Receptive Identification by Class is a perceptual training program, an auditory perceptual training program, a behavior training program and a cognitive skills and language tutorial program designed for use with children with low vision or learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to teach a child or student to talk about things rather than just labeling them. The app co

Receptive Identification By Feature

Receptive Identification by Feature is a perceptual training program, an auditory perceptual training program, a behavior training program and a cognitive skills and language tutorial program designed for use with children with low vision or learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to teach a child or student to talk about things rather than just labeling them. The app

Receptive Identification By Feature, Function And Class

Receptive Identification by Feature, Function and Class is a perceptual training program, an auditory perceptual training program, a behavior training program and a cognitive skills and language tutorial program designed for use with children with low vision, learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to teach a child or student to talk about things rather than just label

Receptive Identification By Function

Receptive Identification by Function is a perceptual training program, an auditory perceptual training program, a behavior training program and a cognitive skills and language tutorial program designed for use with children with low vision or learning, communication, cognitive or hearing disabilities or autism. This application (or app) allows a parent or teacher to use their Apple iPad, iPhone or iPod Touch to teach a child or student to talk about things rather than just labeling them. The app

Relational Concepts Package

A training program for learning basic quantitative and seriation concepts. The concepts of more and less are taught in drill and practice programs, and a seriation program provides practice in the arrangement of from small to big and big to small. 31 page manual.

Rockets To The Moon

Rockets to the Moon is a pre-reading tutorial program and cognitive skills tutorial program for one to four players, ages 3 to 5 years, designed to teach children the concepts of turn taking, sequencing, and color identification. The computer game uses a game board format with single switch operation. A player presses a switch to spin a spinner which randomly selects a color. The player then presses the switch to advance the rocket to that color, thus racing to the moon. COMPATIBILITY: For use o

Say And Do Social Scenes For Home, School And Community

Developed for children K-4, the Say and Do Social Scenes for Home, School, and Community book presents social behavior situations in a variety of settings. The 60 reproducible pragmatic scenes focus on how children should and should not behave in places such as: school, the store, the movie theater, on the phone, the doctor's office, and more. Each scene has a short caption that describes everyday situations. Five follow-up questions and three additional activities give students the opportunity

Sch-Kid-Ules Routine Board

The SchKIDules Routine Board is a visual schedule system designed to communicate a routine, sequence, activity or transition. Two-sided high boards are magnetic on both sides allowing a user to position magnets as needed, and switch out magnets for new activities. The visual schedule concept is designed for those on the autism spectrum, ADHD, communication issues and developing children.

Semantic Development Using Code Breaking Strategies

Semantic Development Using Code Breaking Strategies is a cognitive skills tutorial program designed to have users determine an unknown sentence using an alphanumeric code. Blanks indicating the length of words in the code appear at the top of the screen. In the center of the screen, the coding strategy appears, indicating the code value for each letter. At the bottom of the screen is a prompt indicating what letter should be entered (e.g., "Enter the letter for code 7"). One code and ten lessons

Sequencing Tasks: Life Skills-Bundle #1

Sequencing Tasks: Life Skills-Bundle #1 is an application that focuses on the cognitive skill of arranging photos of a task in chronological sequence. The app starts off with a video demonstrating a life skills tasks such as “Brushing your teeth”. After the video is shown, a review of the task is provided using 3 still photos taken from the video depicting each step in the task. For example in the task of “Brushing your teeth” , the 3 step would be “Put toothpaste on the toothbrush”, “Brush your

Silly Sandwich

Silly Sandwich is a pre-reading tutorial program, a language skills tutorial program, and a cognitive skills tutorial program designed for 1 to 4 users, age 18 months and up. Children build a sandwich by selecting from pictures on a PowerPad (see separate entry) or IntelliKeys overlay. At Level Ia, the child selects any of six items; at Level Ib, the child locates the item specified. At Level IIa, user selects any of 12 items; at Level IIb, the user selects the item specified. COMPATIBILITY: For

Smart Table

The SMART Table interactive learning center is a touch screen and educational aid designed for use by children with learning, cognitive, fine motor or developmental disabilities. This multitouch, multiuser system is designed to encourage collaboration, consensus building and problem solving. The SMART Table is large touch screen mounted on a cabinet so it lays flat horizontally at a height that makes it easily viewed and used by children. It is intended to provide students with a gathering place

Social Skill Builder I & Ii

Social Skill Builder I and II are board games designed for use by children and adults with autism or cognitive disabilities. These two board games teach social, interpersonal, safety, and problem-solving skills. Game I is designed primarily for children ages 6 to 13. It utilizes GO DO cards to help children practice initiating social interactions, greetings, and conversation skills. The WHAT IF cards help children learn problem-solving techniques for common situations, and the MIRROR cards help

Social Skills Training And Frustration Management Autism Dvd

Social Skills Training and Frustration Management Autism DVD is about 4.5 hours of training, by Dr. Jed Baker, designed to prepare staff who work with persons who have Autism to encourage/enhance social skills and manage and prevent melt downs and crisis situations. This comprehensive presentation will gives a deeper understanding of the social-emotional functioning of individuals with autism. The DVD deals with how to build conversation skills, conflict resolution, emotion management, employmen

Soft Tools

The Soft Tools programs are menu driven disk versions of computer programs published in each issue of Cognitive Rehabilitation, a bimonthy publication. The programs are primarily therapeutic games, although programs for use by the clinicians themselves are included. The Soft Tools packages are published on an annual basis. The Soft Tools 94-98 collection contains 30 cognitive rehabilitation exercises that were published between 1994 and 1998 in the Journal of Cognitive Rehabilitation and the Sof

Softtouch Favorites

SoftTouch Favorites is a cognitive skills tutorial program designed for use by young children through teens with cognitive or multiple disabilities. This CD-ROM program offers verses and animation from a variety of age-appropriate favorite songs for those needing reinforcement for cognitive skills or for those learning to use a switch. A press and hold feature requires students to press and hold a switch for a song to play. If the switch is released, the song will pause until the switch is press

Songs I Sing At Preschool

Songs I Sing at Preschool is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. This CD-ROM program offers the first verse and corresponding animation of such familiar preschool songs as "Old MacDonald's Farm, " "Five Green and Speckled Frogs,"I'm Bringing Home a Baby Bumble Bee," "B-I-N-G-O," "Five Little Ducks," "Three Little Kittens," and more. The program can be accessed with a mouse, a single switch, touch screen, or Intellikeys (

Sound Smart

SoundSmart is a cognitive skills tutorial program and auditory training activity designed to improve listening skills, following directions, phonemic awareness, working memory, mental processing speed, and impulse control. It is a set of 11 entertaining, multi-level talking Bingo games organized in three modules. (1) Attention Coach - (Beginner, Intermediate, Advanced). In this module, spoken instructions become increasingly complex as the player progresses through a series of alphabet games. Th

Stickybear Early Learning Activities

Stickybear Early Learning Activities is an academic and pre-reading skills tutorial program designed for children from pre-kindergarten through first grade who have learning or developmental disabilities. The program features six separate learning activities with animation and sound which provide skills practice in the alphabet, counting, writing, shapes, opposites, and colors. The Alphabet activity provides a word, letter, and animation for every letter of the alphabet. The Counting activity he

Stickybear Shapes Deluxe

Stickybear Shapes Deluxe is an academic and perceptual tutorial program designed to teach the concept of shapes to children from pre-kindergarten through second grade who have developmental or learning disabilities. This software focuses on shape identification and the names of shapes such as triangle, square and rectangle in four different activities. The Find It activity challenges children to find and name shapes within pictures and the Draw It activity is intended to encourage children’s cre

Super Spell Grammar 1

SuperSpell: Grammar 1 is a spelling tutorial program designed for use by children with cognitive or learning disabilities. This collection of activities is a sequel to "Super Spell at the Beach." Users accumulate points as they complete structured grammar activities such as navigating scrambling beach crabs or avoiding cruising sharks, and dangerous jellyfish. These activities improve usage of nouns and verbs. The more points earned, the more reward games can be played. This product covers the f

Super Spell Grammar 2

SuperSpell: Grammar 2 is a vocabulary tutorial program designed for use by children with cognitive or learning disabilities. This collection of activities is a sequel to "Super Spell Grammar 2" and covers the following topics: parts of speech, punctuation, sentence structure, and grammar usage. Users click and drag or type to complete activities where they work on grammar skills such as forming adverbs, subject/verb agreement, compound sentences, quotation marks, etc. Every screen includes an "E

Switch It - Change It

Switch It - Change It is a pre-reading tutorial program, a cognitive skills tutorial program, a language skills tutorial program, and a training system for matching/sorting/assembly designed to teach 1 to 4 players, ages 18 months to 3 years, matching, identification, and selection. Colorful, animated common objects are presented on the screen. Three-dimensional objects (extra) are shown to the user who then selects the matching on-screen object using a single switch switch. COMPATIBILITY: For u

Switchit! Arcade Adventure

Switchit! Arcade Adventure is a control switch training program designed for use by children with upper extremity and multiple disabilities. Users also build eye-hand coordination as they help Ziko the robot accomplish a series of tasks. Five levels of play allow students to steer a helicopter to rescue Ziko from a tropical island, reload his fuel tank, fly off in his rocket, and maneuver through a series of springs and levers. Users not only click switches to move Ziko, they must also be sensit

Switchit! Opposites

SwitchIt! Opposites is is a cognitive skills and language tutorial program designed for use by children who cognitive or severe physical disabilities. Accessible with one or two switches, the program introduces concepts such as big and little, in and out, hot and cold, up and down, and open and closed. Two or more objects appear on the screen with a question; when the user selects the appropriate object to answer the question, a visual reward is given. The program offers multiple settings that a

Switchit! Scenes

SwitchIt! Scenes is a control switch training program designed for use by children with physical or cognitive disabilities. Players use a switch to build the elements of an action scene. A final press results in an animated reward. The program includes configurable options for the number of key presses, switch settings, and activity choices. A two switch option allows for turn taking. COMPATIBILITY: For use on IBM and compatible or Apple Macintosh computers.

Tea Party

Tea Party is a pre-reading tutorial program, a training system for matching/sorting/assembly, and a cognitive skills tutorial program designed to teach classification to children ages 3 to 5 years. Using a PowerPad (see separate entry) or IntelliKeys overlay, users shop at a toy store, a clothing store, a grocery store, and a pet store to select items for a tea party. The complete set includes a program disk and an overlay. COMPATIBILITY: For use on Apple and Macintosh computers. SYSTEM REQUIREM

Teaching Kids To Prepare For School (Cbcd)

Teaching Kids to Prepare for School is an academic tutorial, independent living skills and problem solving skills training program for use by parents and teachers working with pre-school children with cognitive, learning, or vision disabilities. This series of 43 duplicatable books or 43 duplicatable CD-ROMs can be used by parents and teachers at home or in school to instruct children in six areas - Math and Problem Solving Skills; Reading and Language Development; Developing Your Child's Physic

Teen Tunes Plus

Teen Tunes Plus is a cognitive skills tutorial and a control switch training program designed for use by pre-teens and teens with severe cognitive or physical disabilities and adults learning to use a switch. This program combines a variety of musical interludes with large, interesting graphics, beautiful pictures, and surprising animations. It enciourages intentional use of the switch, improvies visual or auditory attention, enables choice making, and gives the student control over the environm

The Best Of Kidtech

The Best of KidTech is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. The program uses one verse of each of six songs songs, including "Five Green and Speckled Frogs" and "I'm Bringing home a Baby Bumblebee," to teach cause and effect, object permanence, tracking, and attention skills. The variety of songs and graphics keep interest high. The program can be accessed via a mouse, a single switch, a touch screen, or Intellikeys (see

The Rodeo

The Rodeo is a math and cognitive skills tutorial program designed for use with children, teens, or adults with cognitive, upper extremity, or vision disabilities. This program uses a trip to the rodeo with age-appropriate graphics, songs, and animation to teach cause and effect, matching, and early number concepts. A "Let's Choose My Song" feature is designed specifically for users with vision disabilities. The program may be accessed using a mouse, a touch screen, a single switch, or Intellike

Thinkin Things Collection 1

Thinkin' Things Collection I is a cognitive skills tutorial program designed to develop a wide range of thinking skills including visual and auditory memory, visual and discrimination, and logic and creativity for children who are developmentally delayed. The program offers six activities where students make logical comparisons, work with attributes, deduce "secret rules," and repeat and improvise musical patterns and tunes. Flying Spheres and Flying Shapes allow students to experiment with spat

Thinkin' Science Zap!

Thinkin' Science ZAP! is a science tutorial program designed for use by students with cognitive and learning disabilities. Working with laser beams, electrical circuits, and "visible" sound waves, students practice valuable thinking skills while experimenting within a scientifically accurate environment. Skills developed include observation, prediction, deductive reasoning, conceptual modeling, theory building, and hypothesis testing. The program features Virtual Manipulatives that provide hands

Thinkin' Things Frippletown

Thinkin' Things FrippleTown is a cognitive skills tutorial program designed for use by children with cognitive and motor disabilities. As users discover the Fripples and the town they call home, they participate in four activities to develop problem-solving skills. In the Fripple Delivery Van, students take charge of a delivery van as they develop spatial skills while delivering packages to Fripples around town. In this three-dimensional environment, they discover multiple ways to solve problems

Touch It Series

The Touch it Series is a cognitive skills tutorial program designed for use by students with cognitive or learning disabilities. Users develop hand-eye coordination skills by touching objects to eliminate them as they travel across the screen. Using the mouse, touch monitor, or an interactive whiteboard, students target and explode the objects. The speed, size, and color of every object can be controlled by the teacher or therapist who may adjust the pointer size, number of objects, and designat

Turtle Teasers

Turtle Teasers is a cognitive skills tutorial program designed for use with children and teens with cognitive and upper extremityl disabilities. The program provides three animated games with flexible levels of difficulty. Included are The Shell Game in which players identify which turtle has stolen the tomato, The Pond in which players observe and locate the hidden tomato, and The Tomato Dump in which players work to dump the tomatoes as fast as they can.This program can be accessed with a mous

Twenty Categories

Twenty Categories is cognitive skills tutorial program designed to provide practice in using categorization skills through the use of multiple choice questions for children and adults with language learning, developmental, severe physical, visual or hearing disabilities, or autism, as well as adults with traumatic brain injury or aphasia. Three hundred nouns in 20 categories are contained on two disks. The questions train categorization concepts in three ways: Inclusion: Category to Noun, Inclus

Unity

Unity is a direct selection communicator program and a cognitive skills and vocabulary tutorial program designed for use by persons with communication or cognitive disabilities. The Minispeak application program is a vocabulary program for use with Prentke Romich communication devices (see separate entries). The vocabulary is pre-selected and pre-stored; the icons have already been chosen to represent the vocabulary and the overlay has been arranged in a logical array. Vocabulary is divided into

Verb Fill-Ins

Verb Fill-Ins is a language tutorial program designed to provide cognitive training in use of verbs. A sentence with the verb missing is presented, followed by a list of three verbs. The user selects the appropriate verb using the space bar and the return key. The program provides visual and auditory reinforcement. Verb Fill-Ins has features that keep track of user progress and allow clinicians to author their own programs. COMPATIBILITY: For use on Apple IIc, Apple IIe, and Apple IIGS computers

Vibrating Lollipop Switch

Vibrating Lollipop Switch is designed for clients working on cause and effect, eye-hand coordination and motor planning as a result of stroke, cerebral palsy or Down’s syndrome. It is a low-profile unit.  Users simply touch any surface point to engage and operate any adapted item. Each switch includes 6 inch cord with 1/8 inch mono plug.  Vigorous vibrations await the user.  Textured, “bumpy” surface provides additional tactile stimulation. 

Virturl Motor Skills

VIRTUAL MOTOR SKILLS, Program #630, is a software program designed to give the user with limited motor skills the virtual experience of performing tasks by picking up, putting down, and moving objects around using 1 or 2 switches, a mouse click, or the computer keyboard. Skills introduced in this activity include the following: eye-hand coordination, scanning, matching, sequencing and sorting. In many of the activities, the user controls a life-like hand to complete tasks such as picking up colo

Vispa

VISPA is cognitive rehabilitation software designed specifically for persons with visuospatial deficits. The program currently consists of nine groups of exercises: Scanning, Visual Matching, Completing Lines, Completing Figures, Construction Praxis, Error Detection, Cancellation, Park a Car, and Drive a Car, plus an Assessment and an Acquaintance program. Each exercise emphasizes several skills, and some skills are covered in more than one exercise. The VISPA program reacts to the user' s respo

Wheel Of Sounds

Wheel of Sounds is a cause and effect training program designed for use by individuals with cognitive disabilities. This switch-activated game plays an object's sound when the object is selected by the spinner. The spinner is activated by step scanning, timed scanning, a single switch press, a mouse click, or touch-screen. Once the picture is selected and the sound is played, a new picture will take its place. Wheel of Sounds gives the user the capability of setting the field of pictures to disp

Wheels On The Bus I

Wheels on the Bus I is a pre-reading tutorial program and cognitive skills tutorial program designed to assist children ages 18 months to 5 years in identifying objects and people by actions or sounds. The program sings 5 verses of the nursery school song, including mommie, baby, doors, kids, and horn. Verses are activated by pressing the corresponding picture on the overlay for the PowerPad expanded keyboard (see entry), Intellikeys, or TouchWindow (see entry). The complete set includes the pr

Wheels On The Bus Iii

Wheels on the Bus III is a pre-reading tutorial program and a cognitive skills tutorial program designed to teach children ages 18 months to 3 years to identify people or objects by their sound or action. The program is activated to sing on of five verses of the popular nursery song by pressing the picture corresponding to the verse on the PowerPad (see separate entry), IntelliKeys, or TouchWindow overlay. Verses include people, money, brakes, seat belt, and wheelchair lift. The complete set inc

Worm Squirm

Worm Squirm is a pre-reading tutorial program and cognitive skills tutorial program designed to help teach children ages 3 years through first grade counting and classification and categorization concepts. The student tries to direct a worm through a path on the computer screen. The worm can be directed by pressing four large arrows (up, down, right, left) using the PowerPad expanded keyboard (see entry) or IntelliKeys. COMPATIBILITY: For use on Apple and Macintosh computers. SYSTEM REQUIREMENTS

Wynn Literacy Solution

WYNN Literacy Software Solution is designed for use by individuals with reading challenges and writing difficulties. The software is designed on a bimodal approach - simultaneously highlighting the text as it is spoken - WYNN transforms printed text into understandable information that benefits readers of all ages. WYNN's four color-coded, rotating toolbars create a unique differentiator for this software solution. The simple point-and-click interface is extremely easy to use. The toolbars empha

Zurk's Learning Safari

Zurk's Learning Safari is an academic tutorial program designed to introduce cognitive skills for life science, math and pre-reading for individuals with a developmental or physical disability. Zurk leads students through seven activities that range from exploring the animal kingdom, to swimming in a bowl of alphabet soup, to completing colorful puzzles. The program offers open-ended, explore and discover learning. Students learn shapes, colors, patterns, and upper and lower case letters; sharpe

Parent Category: Cognitive and Motor Skills
 
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