Abecus is a product designed for teaching children with Autism basic arithmetic, the math concepts of counting, addition, subtraction, multiplication, division as well as patterning and color recognition. Students slide and count bright, kid friendly beads while developing fine motor, hand eye coordination and problem solving skills. Each bead is painted a pleasing color leaving the abacus with a rainbow design. Can be used in class wide activities. Alternatively, this item can be used at home a
Brain in Hand is a private, secure assistive technology support system designed for use by individuals with autism spectrum disorder (ASD), Asperger syndrome and other pervasive Development Disorders (PDD) and Pervasive Developmental Disorder -- Not Otherwise Specified (PDD-NOS) as well as those with an acquired brain injury; who need strategies put in place to manage anxiety, day to day activities and situations. It provides help and support for users with planning thier day, thinking ahead ab
The Captain's Log is a cognitive skills, memory improvement, and visual perceptual training program designed for use by individuals with brain injury, cognitive disabilities, or learning disabilities. It contains a wide range of cognitive exercises to help develop attention, concentration, memory, eye-hand coordination, basic numeric concepts, and problem solving/reasoning skills. Modules include Attention Skills - Developmental; Visual Motor Skills; Conceptual Skills; Numeric Concepts/Memory Sk
Cause 'n Effect (Models 1110, 1120, 1130) is a fun and simple program designed to teach the basic principles of cause and effect to the student. This basic program, designed to be suitable for first-time computer users, includes four different activities in which the student must initiate, change, or stop some activity on the computer screen. Two of the activities provide sound and motion which the student may observe at the earliest age, and which do not require a response from the student. Res
COGS is a problem solving and communication skills training program designed for use by adults with profound cognitive disabilities. Activities are presented through a series of modules designed to facilitate communication between users and caregivers. Modules include Emotions, Spatial Relationships, Choice Restaurant, Lost Keys, and Draw. The modules present real life scenarios in a way that is age-appropriate for adults. With respect for individuality, the modules are designed to stimulate use
ColorCards Interactive: Everyday Objects is a problem solving program and visual training activity designed for use by children with neurological, cognitive, or visual disabilities. This program reinforces key skills in visual discrimination, problem solving, number skills, concentration and attention, and semantics/categorization. Six activities offer three levels of audio and visual help, and concentrate on key areas. Activities include Match the Picture with picture to picture matching, audio
Critical Thinking for Everyday Situations is a cognitive skills tutorial and problem solving skills training program designed for use by individuals with cognitive, learning, or vision disabilities. This series of 18 duplicatable interactive CD-ROMs with activity sheets and 18 online lessons can be used by high school students and adults independently or in groups. The lessons were designed to provide students with an opportunity to learn and practice critical thinking skills, formulate their th
Software for kindergarten to sixth grade students. Teaches problem solving through working with attributes, discovering secret rules, classification, guessing rules from examples, visual discrimination, mental transposition, logic, and using attributes as clues.Three packages targeted for three age groups; teacher's guide included. Compatible with a 48 K Apple or Corvus. Requires a color monitor.
Early Concepts is a pre-reading tutorial program, a cognitive skills tutorial program, a training system for matching/sorting/assembly, and a problem solving program designed to teach children, ages 3 to 5 years, the concepts of what is missing from an object, and matching objects. One to four children may participate using single-switch or touchWindow (see separate entry) operation. The scanning speed (time that the cursor remains on a selection waiting for a user to make a selection) may be ad
The Early Learning Curriculum Online is an academic tutorial, independent living skills and problem solving skills training program designed for use by parents and teachers working with pre-school children with cognitive, learning, or vision disabilities. This series of 43 online lessons can be used by parents and teachers at home or in school to instruct children about readiness and critical thinking skills in six areas - Math and Problem Solving Skills; Reading and Language Development; Develo
Edmark PuzzleMaker is a cognitive skills tutorial program designed to provide practice in figure ground discrimination, problem solving and understanding spatial relationships for children with a developmental or physical disability. The Edmark PuzzleMaker scrambles the image and (if selected) starts the game clock, setting the stage for the challenge of moving the pieces back to their proper screen position. You may select one of 12 pre-loaded illustrations, or create and import your own. Spe
Effective Use of Objects: A Process Centered Intervention, model 7-35500-00, is a problem solving program designed for use by parents and professionals teaching problem solving skills to children with cognitive or learning disabilities who are blind or have low vision. This program helps individuals develop task-oriented behavior that is self-regulating. It focuses on the kinds of problem solving skills that encourage the functional use of objects. The first section stresses task orientation and
Fatty Bear's Birthday Surprise is a cognitive skills tutorial program designed to develop problem-solving skills for individuals with a cognitive or physical disability. The computerized storybook unfolds under the student's direction as they point ad click their way through an open-ended interactive adventure. Different outcomes depend on choices made by the student. It is designed to develop problem solving skills and critical thinking skills as students interact with compelling characters and
Flip It and Slider is a cause and effect training program designed for use by children in pre-kindergarten through first grade with visual or cognitive disabilities. The Flip It part of the program jumbles a part of a picture vertically and horizontally. The user identifies the jumbled area, clicks to fix it, and is rewarded by a playful sound. Slider creates a simple sliding picture puzzle. Users slide the part of the picture into place to complete the picture. An extensive assortment of pictur
Getting Along for Success curriculum is a personal skills and independent living skills tutorial program designed for use by individuals with cognitive, learning, or vision disabilities. This series of 17 duplicatable books, 17 duplicatable CD-ROMs, and 17 online lessons can be used by high school students and adults. This series is designed for students to use independently or in groups and is designed to help equip students with the knowledge and skills to be successful, happy, and think well
Happy Geese is a modified game program designed for use by parents or teachers working with children with autism and cognitive or learning disabilities. This iPad application (or app) includes two classic board games - The Game of the Goose and Snakes & Ladders - and is designed to help children learn each game one step at a time. Happy Geese features 24 game chips with cute figures of people and animals and seven different dice with colors, shapes, letters and numbers. The app is intended t
Lace & Link is a tactile alphabet puzzle designed to encourage sequencing knowledge while teaching matching and sorting for individuals who have physical, visual or cognitive disabilities. The crepe rubber letters with frames link only to the next succeeding letter, or uppercase to lowercase of the same letter. The washable letters can also be placed on the floor, as a jumping or stepping game. The textured, hole-punched letters can be recognized by feel, or laced to reinforce letter shape
Leaps and Bounds 3 is a pre-reading tutorial program designed for use by pre-school children with learning disabilities. Colorful elephants carrying whimsical characters on their heads lead children into six activities with opportunities for experimentation, problem solving, language development, fine motor skill development, sound discrimination, and more. Children experiment with an on-screen machine to figure out how to make sausages and then squeeze them into a hungry monster's dish. The Mak
Learning Game Board is a customizable game board for children and adults with cognitive and physical disabilities. This is a blank, magnetic, dry erase game board has four player positions – two that have been specially adapted with large activation buttons for choosing among the four play spaces in front of a player. For those who need to use their own switches, the board also has switch inputs at these two positions. The Learning Game Board is dry erase so it can be used over and over again f
Listen to This is a memory improvement activity designed to provide repetive practice in the five areas of categorization, word retrieval, auditory association, problem solving, and auditory memory for persons with cognitive disabilities or non-verbal individuals of any age. No reading is required to successfully complete the exercises.
Maximania is a problem and academic tutorial program designed for use by children with cognitive disabilities. The six-chapter story of Max, Goober, Magpie, Selma, and the Flying Boot offers graphics, animation, and music to enliven puzzles, games, and problem-solving activities. Characters often speak in rhyme and each chapter contains matching, sorting, sequencing, and comprehension activities that help students develop essential literacy and thinking skills. Teachers and students have the op
Microworlds is a reading tutorial program designed for use by children with learning disabilities. Children explore the house and garden with Sam and Jo, their animated guides. Interactive activities in a colorful environment help develop early skills. Activities include simple matching games, decision-making activities, and early reading exercises. Users can feed birds, water flowers, have a bath, and design a room as they develop mouse control and early reading skills. The program offers full
No-Glamour Auditory Processing Interactive Software is an auditory perceptual training program designed for use by children with learning or communication disabilities. This software uses a multi-sensory approach to training students in auditory processing skills, from simple auditory reception to complex problem solving tasks. The program improves auditory processing skills in these areas: auditory reception, following directions, recognizing absurdities, phonological awareness, details, exclus
Paddle Pong is a two player classic arcade style game designed specifically for individuals with special needs. The players can use the program with a variety of input devices simultaneously to move their respective paddles. For example, both players can use switches, or one player can use switches while the other player can use a mouse, touch window or the keyboard. For switch users, two switches are used for each player, one to move the paddle up and the other to move it down.
Picture This! Picture Switcher is a cause and effect training program designed for use by children with cognitive, visual, perceptual, and upper extremity disabilities. This program gives children using a single switch grid-style access to the activities of Knockout and Reveal and Flip It and Slider (see separate entries). The package includes a wide range of activities. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Pentium or better processor, CD-ROM drive, and W
Problem-Solving Picture Cards, by Mary John Pitti and Traci Meier, are designed to help individuals with limited cognitive skills, ideally those who have cognitive impairment due to a recent stroke or head trauma, to prepare them for common problem-solving situations. The cards give realistic problem-solving situations illustrated with full-color photos. Photos initiate communication about the problem or pressing issue and possible solutions. Designed to help improve problem-solving and reasonin
Putt-Putt Goes to the Moon is a cognitive skills tutorial program designed to develop logic and critical thinking skills for individuals with a cognitive or physical disability. Students help Putt-Putt and Rover, who accidentally land on the moon, rebuild a rocket and accomplish a few good deeds for the Moon People before they can return home. Hundreds of secret click points turn Putt-Putt into an animated story that unfolds under students' direction with a variety of outcomes. This program is a
Putt-Putt Joins the Parade is a cognitive skills tutorial program designed to develop critical thinking and problem solving skills for individuals with a cognitive or physical disability. Students help Putt-Putt tackle the local car wash, explore a toy store, rescue a lost puppy, and more, before heading to his front row spot in the parade. Students have direct control over the actions in the interactive story, which offers activities and logic puzzles to challenge the individual. Outcomes will
Sammy's Science House is an academic tutorial program designed to build early science skills for children with physical or cognitive disabilities. The program is designed to develop important skills and thought processes for scientific learning including sorting, sequencing, and problem solving. Students will expand their science vocabulary as they learn about plants, animals, seasons and weather. They also observe, classify, construct, compare, and experiment. All directions are graphical or sp
Sequences is an academic tutorial program designed for use with children with cognitive and perceptual disabilities. This program offers a variety of activities whose steps can be arranged in increasing or decreasing. Among the activities depicted in the 30 sequences are building a snowman, blowing up a balloon, erasing a blackboard, and painting a picture. As the sequences are pieced together, children are rewarded with cheers. This text-free program features colorful graphics, audio, and fun a
Sequencing Tasks: Life Skills-Bundle #3 focuses on the cognitive skill of arranging photos of a task in chronological sequence. The app starts off with a video demonstrating a life skills tasks such as “Putting on sneakers”. After the video is shown, a review of the task is provided using 3 still photos taken from the video depicting each step in the task. For example in the task of “Putting on your sneakers”, the 3 steps would be “Put on your socks”, “Put on your sneakers”, and “Tie the laces”
The Size Match Puzzle is a tactile puzzle designed to encourage problem solving while teaching matching and sorting for individuals who have physical, sensory or cognitive disabilities. The colorful puzzle is also visually stimulating for individuals with low vision. Four basic shapes and variations of each add up to this puzzle's 12 challenging shapes. Children are introduced to shapes and learn matching and organizational skill development.
Shoebox Activities are a training system for sorting / matching / assembly designed to prepare children wit autism and mental retardation to learn basic vocational skills. Suitable for children functioning at the 12 to 22 month age level, the set includes 16 precision tasks intended for supervises use in home, clinic, or classroom settings. All 198 pieces are made of durable plastic or wood and have non-toxic, washable finishes. The set comprises all materials for the 16 tasks and instructions.
The Size Match Puzzle is a tactile puzzle designed to encourage problem solving while teaching matching and sorting for individuals who have physical, sensory or cognitive disabilities. The colorful puzzle is also visually stimulating for individuals with low vision. It has triangles, squares, circles and rectangles in small, medium and large sizes. Children are introduced to shapes and learn matching and organizational skill development.
SlimTown is an academic tutorial program designed to enhance problem solving skills for individuals with a developmental or physical disability. This program allows students to build and manage a small town and influence the lives of the people who live in SlimTown. Students create their towns by placing streets, bike paths and buildings, and adding their own animated kids and adults. As the town grows, it uses up water and trees and produces garbage, giving students an easy way to understand an
Sneaky, Snacky Squirrel Game is designed for 2-4 children who are working on improving fine motor control, hand strength, matching and sorting, and decision making skills. Players take turns using the Squirrel Squeezers to pick up and place the correct color acorn into the corresponding hole in their log. First to fill their log wins. Spinner tells you which color acorn to pick but it also has spaces marked, "pick an acorn," "steal an acorn," "lose an acorn," so there is some beginning strategy
Social Skill Builder I and II are board games designed for use by children and adults with autism or cognitive disabilities. These two board games teach social, interpersonal, safety, and problem-solving skills. Game I is designed primarily for children ages 6 to 13. It utilizes GO DO cards to help children practice initiating social interactions, greetings, and conversation skills. The WHAT IF cards help children learn problem-solving techniques for common situations, and the MIRROR cards help
The Social Skills for Employment and Life Skills is a personal skills tutorial program designed for use by high school students or adults with cognitive or other disabilities. The curriculum, which is part of the Life Skills Curriculum, has 21 duplicatable books, 21 duplicatable CD-ROMs, and 21 online lessons that equip students with the knowledge and skills to set goals for themselves and make better personal choices. Students can use this curriculum individually or in groups. Titles include C
Special Issues Related to Employment and Life is a personal skills and independent living skills tutorial program designed for use by individuals with cognitive, learning, or vision disabilities. This series of eight duplicatable books, eight duplicatable CD-ROMs, and eight online lessons is a unit of the Life Skills Curriculum that can be used by high school students and adults. This series is designed for students to use independently or in groups and is designed to help equip students with th
The Stretch & Match Geoboard Set is a sturdy activity board, recommended for children ages four and up with Autism, for helping students develop fine motor skills, learn basic geometry and shapes, gain problem solving skills, and more.
Teaching Kids to Prepare for School is an academic tutorial, independent living skills and problem solving skills training program for use by parents and teachers working with pre-school children with cognitive, learning, or vision disabilities. This series of 43 duplicatable books or 43 duplicatable CD-ROMs can be used by parents and teachers at home or in school to instruct children in six areas - Math and Problem Solving Skills; Reading and Language Development; Developing Your Child's Physic
The Backyard is an academic tutorial program designed to allow students to explore science and social skills for children with a developmental or physical disability. Children learn about animals, discovering that each one has a preferred habitat with a particular kind of climate. They can experiment to see what happens when animals interact. Other activities acquaint students with the concept of life cycles, where they can see a caterpillar turn into a butterfly. Activities in the Teacher's Gui
The Talkabout Game - Developing Self Esteem, Social and Friendship Skills is designed for children and young adults with cognitive, learning and emotional disabilities. It is designed to support those working on social communication skills, self-esteem and friendship skills. The board game offers a variety of possible social situations that may occur during a typical week. The purpose of the game is to work together. There is therefore no winner. Once a player has got to the middle of the board,
Thinkin Things Collection 3 is a computer instruction program designed to build students' thinking and problem solving skills for individuals with a developmental disability. This program will challenge students to develop logical reasoning, analyze and synthesize information, explore elementary computer programming concepts, experiment with physics properties and build key problem solving skills. It allows students to learn how to observe, investigate, and solve problems more efficiently and ef
Thinkin' Science is a science tutorial program designed for use by children with cognitive and learning disabilities. Five environments introduce students to the scientific methods and concepts needed to understand basic Earth, life, and physical sciences. Students learn to think like scientists as they solve problems using hypothesis, experimentation, observation, and deduction. The program covers major topics in Kindergarten to second grade science curriculums with hundreds of problems. A vari
Thinkin' Things FrippleTown is a cognitive skills tutorial program designed for use by children with cognitive and motor disabilities. As users discover the Fripples and the town they call home, they participate in four activities to develop problem-solving skills. In the Fripple Delivery Van, students take charge of a delivery van as they develop spatial skills while delivering packages to Fripples around town. In this three-dimensional environment, they discover multiple ways to solve problems
Zurk's Rainforest Lab is an academic tutorial program designed to develop language, life science, math and thinking skills for individuals with a developmental or physical disability. Through exploring the Central American rainforest, students will sharpen reading, writing and critical thinking skills, while learning basic math, geometry and life science. On their adventures, students engage in five activities including completing pattern puzzles, classifying animals, and searching for camouflag