Biofeedback Behavior Training System

Results: 5

Auti

---- PROTOTYPE --------- PURPOSE: To create a prototype of a training toy for children with autism spectrum disorders. Developed by two child specialists at the Victoria University of Wellington, New Zealand, Auti is a interactive toy for children with autism over the age of 6 months. It is designed to stimulate their imaginations and teach positive behaviors. Auti is a furry, quadruped toy containing a number of programmable sensors that can detect touch and sound. Auti shuts down in response

Play Attention

Play Attention is a biofeedback-based cognitive and behavioral training program designed for use by children with cognitive or learning disabilities affecting attention, concentration, or focus. The system includes a sensor-lined helmet that is worn by the child. The sensors monitor the child's attentive state and cognitive process, which is fed into a small interface system that attaches to a computer (not included). Users complete a series of video game-like exercises that are controlled by th

Repeat

---- PROTOTYPE --------- PURPOSE: To design a prototype of a therapeutic aid for children with autism spectrum disorders monitor and limit their repeated actions. Children with autism tend to repeat certain actions (e.g., bobbing the head, rocking the body, scratching the flesh, and banging the hand). The Repeat device attempts to teach a child with autism to limit their repeated actions to a time frame indicated on the product by flashing LED lights. Repeat is made from a soft, stretchy silicon

Synergistic Physio-Neuro Platform (Synphne)

-- PROTOTYPE --------- PURPOSE: To create a prototype stroke rehabilitation system to guide individuals who have experienced a stroke through the rehabilitation process. Developed by Dr. John Heng and his PhD student Banerji Subhasis, at Singapore's Nanyang Technological University, the new system known as the Synergistic Physio-Neuro Platform (SynPhNe) guides people who have experienced a stroke or brain injury through exercises, monitors their performance, and determine why they are unable to

Virtual Reality Gait Feedback Device

---- PROTOTYPE --------- PURPOSE: To create a prototype wearable virtual reality device to provide individuals with balance disorders with supplemental auditory and visual information to assist in restoring normal gait. Scientists at the Techion Institute of Technology in Israel have created a prototype virtual reality gait feedback device which combines a wearable cell-phone sized audio component and a visual feedback apparatus. The audio component measures body movement and then processes the

Parent Category: Biofeedback
 
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