Cause and Effect Training Program

Results: 169

101 Animations

101 Animations is a cause and effect training program designed for use with children with cognitive and upper extremity disabilities. This simple activity causes a loud, large animation (non-age-specific cartoon) on the computer screen with every switch activation. This program includes 101 animations. This program can be accessed with Mouseclick (see separate entry), a touch screen, a single switch, or the standard keyboard space bar. COMPATIBILITY: Versions are available for use on Macintosh c

60 Social Situations And Discussion Starters

This book is designed to help teenage persons with Autism or any cognitive/behavioral challenges to develop social skills by exploring complex social situations, such as understanding unspoken social cues, sarcasm, idioms and body language. Contains real life stories that your teenagers can relate to and stimulates learning and discussion. This book teaches teens to consider the perspectives of others and to understand how their actions and behaviors affect the way others think about them and tr

Abrakadabra

Abrakadabra is a cause and effect training program designed for use by children with learning disabilities, cognitive disabilities, or upper extremity disabilities or spinal cord injury. This program is designed to help develop visual perception and language skills as well as early switch techniques. In this program, users build up 30 different pictures in stages by pressing a switch, touching a touchscreen, clicking a mouse, or pressing a key on the keyboard. Each time the switch/key/mouse is p

Adaptivation Pal Pad Switches

Pal Pad Switches is a pressure activated membrane switch designed for individuals with limited movement as a result of development delays and neurological involvement.  It requires just the slightest touch - just 1.2 ounces of force to activate. The Pal Pad can be activated directly from above or at a shallow angle. Equipped with a 1/8-inch plug makes them usable with any communication air or battery-operated assistive device with a standard 1/8-inch jack. Rigid and durable pads are approximatel

AirSounds

AirSounds is designed to encourage movement and coordination in individuals 4 to adult with developmental disabilities, stroke or cerebral palsy.  AirSounds uses a webcam (not included) to place an image on screen, along with a selection of musical instruments.  Users can wave their hand in the air to start the music. Although designed for use with an interactive whiteboard, the program can also be used on a standard monitor.  User can select from Orchestra, Drumkit, Keyboard or Guitar.

Ameba

Ameba is designed for use by individuals with autism, cognitive and intellectual disabilities. It provides a multisensory environment (sounds and images) which users can interact with using pointing devices, touch screen, switches, overlay keyboards or the use of the user’s voice/sounds with the use of a microphone. It responds to input with a variety of stimuli, both visual and auditory.

Animal Habitats

Animal Habitats is a fully inclusive academic tutorial program designed to enhance language, reading, writing, speech, and cognitive skills for children in primary grades with developmental and physical disabilities. This collection of educational activities features a range of integrated support materials to effectively use the computer as a whole language tool in the classroom. This program uses an original story to introduce users to five habitats: the jungle, the desert, the grasslands, the

Animated Toys II

Animated Toys II is designed for individuals with cognitive and mobility disabilities due to developmental delays, brain injury or cerebral palsy. It is designed for individuals 9 months and older. It is comprised of 26 segments, each containing a toy animated on the computer screen. The toys are activated by the single press of a switch, mouse click, or the keyboard "enter" key. The toys incorporate cause & effect skills, increasing attention span, visual tracking, and focusing on objects.

Application Clicker (Models Sm-32, Sm-32R, Sw-32, & Sw-32R)

Application Clicker is a cause and effect lesson authoring program designed for use in creating learning activites for children with cognitive or severe physical disabilities. This program can be used for making cause/effect activities from websites, DVDs, videos, or music. The program opens a window on the left of a screen on which the target is open. The user then positions the cursor over the desired target and presses S to start the counter. The program clicks on the Play link, which changes

Away We Ride

Away We Ride is a cognitive skills tutorial program designed for use by young children through pre-teens with cognitive or multiple disabilities. This CD-ROM program offers six familiar songs related to transportation, including "Down by the Station," "Daisy, Daisy," and "Row, Row, Row Your Boat," for learning transportation concepts through activities such as finding the correct picture, sound, associated object, or word. A cause and effect option and a choice of the number of onscreen picture

Baby's First Blocks

Baby's First Blocks is a visual stimulation and fine motor training activity designed to teach cause and effent and enhance eye hand coordination for children with visual, physical or cognitive disabilities. It is a set of twelve blocks in three different shapes which comes in a canister with a shape sorter top. Each block is brightly colored to enhance visual stimulation. It not only introduces the child to shapes, but also helps to develop finger and hand skills.

Beetles

Beetles is a cause and effect training program designed for use by students with cognitive and developmental disabilities. The Beetles play songs using the choice of 20 instruments selected by the user. The program is accessible by mouse, touch screen, and switch and enables the user to give each Beetle a different instrument and hear the group play a song. The user can then change instruments and hear the song again. The program provides 55 ready-made songs in a variety of styles, including Ame

Blob Cd For Windows

Blob CD for Windows is a cause and effect training program designed use by children with learning disabilities, cognitive disabilities, or upper extremity disabilities or spinal cord injury. This program teaches the use of a switch or touchscreen and is a first introduction to computers and switches that features bright, clear graphics, animation, and sound to help switch users to develop their switching and cognitive skills. It can be operated with one or two switches or with a joystick, fire b

Blob for Windows

Blob for Windows is an animated cause and effect software program design for use by children with cerebral palsy, limited physical mobility, cognitive impairments or developmental delays. The games contain colorful characters, 3D graphics and music. They encourage the development of switch skills and teach keyboard access. The software can be accessed with a touch monitor, mouse or keyboard.

Blocks In Motion

Blocks In Motion is a perceptual training program designed to offer an opportunity to create animated pictures from shapes and colors for persons with cognitive disabilities. This computer program can help to build a variety of skills: (1) creative thinking; (2) manipulation; (3) cause and effect; (4) problem solving; (5) spatial relations; and (6) analytical thinking. It is constructed with manipulative building blocks (circles, squares, triangles and many others) displayed at the top of the sc

Build It

Build It is a cause and effect training program designed for use by children with cognitive and visual disabilities. The program can be accessed using a mouse, a switch, or a keyboard and comes with a library of pictures to build. Each switch press, mouse click, or keystroke adds more of the picture and is accompanied by a playful sound. The program is customizable by adding additional pictures and sounds. COMPATIBILITY: For use on IBM and compatible computers equipped with Windows.

Canning Lid Switch With Light.

--- "DO IT YOURSELF" ENTRY ------- PURPOSE: Light can be turned on with the light pressure of hand on the jar lid. Simple switch to teach cause and effect. Device is constructed from mayonnaise jar lid that is regular mason size, wide mouth canning jar ring, spring from inside a large curler, plastic pill bottle with snap lid, 3 pieces of plastic coated wire, sturdy box turned upside down, 9 volt light bulb with socket, 9 volt battery, and 9 volt snap battery holder. COMMENTS: Good for visually

Cause 'n Effect (Models 1110, 1120, 1130)

Cause 'n Effect (Models 1110, 1120, 1130) is a fun and simple program designed to teach the basic principles of cause and effect to the student. This basic program, designed to be suitable for first-time computer users, includes four different activities in which the student must initiate, change, or stop some activity on the computer screen. Two of the activities provide sound and motion which the student may observe at the earliest age, and which do not require a response from the student. Res

Cause & Effect Sensory Light Box

Cause & Effect sensory light box is designed for use by young children and teenagers with complex needs including visual impairments, autism and developmental disabilities.  It encourages development and basic awareness of touch and gesture through exploration and play.

Cause And Effect

Cause and Effect is a set of cards with a situation on one side and possible solutions on the other, designed as a measurement tool for therapists, parents, teachers, etc. to measure the patient’s response.

Cause And Effect Amusement Park

Cause and Effect Amusement Park is a cause and effect training program designed for use by individuals with cognitive disabilities. It is designed to improve tracking ability of objects and increase the user's attention span. This program is made up of 16 activities with an amusement park theme: Ferris wheel, shoot the water in the clown's mouth, shooting gallery, knock over the cans with the baseball, popcorn machine, ray guns, dolphin show, bumper cars, car wash, motorcycle stunts, bowling, ri

Cause And Effect Cinema (Model 501)

Cause and Effect Cinema, model 501, is a simple cause and effect training program designed for use by individuals with cognitive or severe physical disabilities. Age appropriate for older as well as younger populations, this program is made up of 90 film clips covering 10 categories such as animals, musical instruments, vehicles, tools, sports, toys, appliances, etc. Each film clip lasts approximately three to seven seconds. When the switch is pressed the first time, the title of the clip is dis

Cause And Effect Factory

Cause and Effect Factory is a cause and effect training program designed for use by individuals with cognitive disabilities. Designed to improve tracking ability of objects and increase the user's attention span, it is made up of 12 segments with a factory and assembly line theme. This program is an age appropriate cause and effect program but can also be used with younger children for its sound and graphics. Pressing the switch will cause another part of the assembly line process to continue. A

Cause And Effect Sights And Sounds

Cause and Effect Sights and Sounds is a cause and effect training program designed to teach switch use for children with severe physical disabilities or cognitive disabilities. The program offers five musical themes (mellow, country, jazz, techno, and rock) with three colorful animated activities (flowers, fireworks, and lines and designs). Three separate switch modes teach momentary, timed, and latching switch activation. COMPATIBILITY:For use on IBM and compatible computers or Macintosh comput

Cause And Effect Training Program

DO IT YOURSELF ENTRY --- PURPOSE: To assist children with cognitive or learning disabilities in learning cause and effect. Point to Pictures software by RJ Cooper & Associates (see entry) is customized by importing pictures and music specific to the student's interests. Parents were involved to help determine what the child's likes and dislikes are. MATERIALS: Point to Pictures and student-specific music and pictures. SKILLS REQUIRED: Computers. AUTHOR: Wise, L. TITLE: Assistive Technology I

Cause And Effect, Spanish

Cause and Effect- Spanish, is essentially the same as Cause and Effect (in English), where a situation is presented on one side and the user must choose the best possible solution, given the circumstances, from the four outcomes presented; especially useful in Speech and Pathology therapy sessions. 150 different situations, timed responses, cumulative progress reports and flexibility to adjust the number of incorrect responses before the correct response is given.

Children's Switch and Touch Progressions

Children’s Switch and Touch Progressions is a switch or touchscreen activity designed for children with cognitive & learning disabilities, cerebral palsy, and Fetal alcohol syndrome (FAS) who are learning to activate and when NOT to activate the switch/iPad. Music is the key reinforcement with animated scenes of life situations as the graphic elements. Many Skinner/behavioral prompts/features are built in, such as "Wait," "Stop, please," positive reinforcement, motivating operations, and oth

Chopper the Number Copter

Chopper the Number Copter is designed to teach cause and effect and directionality for to early learners with cognitive and motor disabilities associated with cerebral palsy, developmental delays, autism, or brachial plexus injuries. Users pilot the remote control helicopter using the two large buttons on the adapted remote control. As the Copter moves along, the propeller spins and melodies play. Users also learn about numbers by placing them in the correct slots.

Cinema II-Life Skills

Cinema II - Life Skills - Program #502 is a cause & effect program that is age appropriate for older as well as younger populations. This program is made up of 75 film clips covering various categories where 8 out of the 10 categories are dedicated to common life skills such as putting on your shoes, putting on a hat. Each film clip lasts approximately 5 - 10 seconds. When the switch is pressed the first time, the title of the clip is displayed in large letters on the top of the screen and a

Click Clack Friends

Click Clack Friends is designed for use by children with limited upper extremity strength and coordination as a result of cerebral palsy, developmental delays, or stroke.  It can used for auditory stimulation and to teach each cause and effect.  Users activate their capability switch and the animals’ legs and arms start to spin while upbeat music plays. As their arms and legs spin, the attached beads move as well making a gentle clacking sound. 

Cosmo's Play And Learn Software

Cosmo's Play and Learn Software is a cause and effect training program designed for use by children with cognitive, neurological, or upper extremity disabilities. This software is intended for use with the Mission Control computer input device (see separate entry) and enables the child to control a virtual CosmoBot to explore and enjoy a virtual playground. The software helps users to target goals of literacy, cause and effect, attention to task, and verbal skills.

Creature Antics

Creature Antics is a cause and effect training program program designed to improve attention skills and teach cause and effect, turn-taking, and switch use for individuals with developmental, cognitive, visual or physical disabilities or autism. This program is designed to increase auditory and visual attention; train cause and effect and turn taking; develop intentionality; and offer recreational enjoyment. Users activate a single switch, touch screen, or the space bar to make "creatures" perfo

Creature Capers

Creature Capers is a single switch program designed to improve attention skills and teach cause and effect, turn-taking, and switch use for individuals with developmental, cognitive, visual or physical disabilities or autism. Its benefits include increasing auditory and visual attention; training cause and effect and turn taking; developing intentionality; and offering recreational enjoyment. Users activate a single switch, touch screen, or the space bar to make "creatures" perform animated rout

Creature Cartoons

Creature Cartoons is a single switch program designed to improve attention skills and teach cause and effect, turn-taking, and switch use for individuals with developmental, cognitive, visual or physical disabilities or autism. Its benefits include increasing auditory and visual attention; training cause and effect and turn taking; developing intentionality; and offering recreational enjoyment. Users activate a single switch, touch screen, or the space bar to make the cartoon's story line contin

Creature Chorus Sterling Edition

Creature Chorus Sterling Edition is single switch program designed to introduce the concepts of cause and effect, turn taking, visual tracking, discrete pointing, and use of a single switch for individuals with developmental, physical, or visual disabilities. The program offers nine games for use with a single switch, touch screen, or the space bar. Eight animated characters introduce the concepts of cause and effect, switch use, visual tracking, discrete pointing, and turn taking. Games range f

Creature Features

Creature Features is a single switch program designed to improve attention skills and teach cause and effect, turn-taking, and switch use for individuals with developmental, cognitive, visual or physical disabilities or autism. Its benefits include increasing auditory and visual attention; training cause and effect and turn taking; developing intentionality; and offering recreational enjoyment. Users activate a single switch, touch screen, or the space bar to make "creatures" perform animated ro

Creature Magic

Creature Magic is a single switch program designed to introduce early language and cognitive concepts, cause and effect, turn-taking and use of a single switch for individuals with developmental, physical or visual disabilities or autism. This program is designed to introduce early language concepts, provide exposure to word combinations, reinforce critical cognitive concepts and offer recreational enjoyment. There are four games which show the concept of non-existence where things disappear and

D.I.Y. Ooglies

***Do It Yourself*** OOglie adaptation allows children with limited fine motor, grasping and motor control due to cerebral palsy, traumatic brain injury and/or illnesses activate mechanical toys and watch it move and light up. Materials: Any OOglie with a 3x 3.5 millimeters headphone socket; thin wire (e.g 7strand 0.2 millimeters). A Soldering iron (15 to 30 Watt power). Thin solder. Soldering flux. Desoldering braid. Cordless drill with drill bit 6 (1/4"); knife or wire strippers; small screwdr

D.I.Y. Toy Bar/Gym

--- "DO IT YOURSELF" ENTRY ------- PURPOSE: To allow children with cortical blindness MATERIALS USED: 2 right angles, 3 opening 1 inch diameter “T” connectors, 4 right angles, 2 opening 1 inch diameter “elbow” connectors, 4 right angles, 3 opening 1 inch diameter “corner” connectors, Nine 2 foot long pieces of 1 inch diameter PVC piping**, Four 1 foot long pieces of 1 inch diameter PVC piping**, Elastic bands (typical white elastic bands, found at fabric and arts & crafts stores), Toy rings,

Despicable Me Minion Bob

Despicable Me Minion Bob switch adapted toy is designed for use by children 6-10 years of age. Minion Bob carries Tim, his teddy bear, everywhere. Users can attach Tim into Bob's side and listen to him talk and sing to him. Users can also connect a 3.5 millimeter switch to Bob and listen to him speak Minion. Watch Bob's eyelids open, close, look left and right when you move his head. It features 20 Minion sayings, songs and sound effects.

Disco

Disco is a cause and effect training program designed for use by individuals with cognitive, learning, or communiction disabilities. It is intended to amuse users while developing switch skills and the understanding of cause and effect. The images and animations in the program are specifically chosen for older children, adolescents, and adults. The activity level ranges from a single press to gain an animated reward, to many key presses to build up a scene. COMPATIBILITY: For use with IBM or com

Domino Train

Domino Train is designed for use by children 3-6 years of age with limited fine and gross motor strength and coordination as a result of cerebral palsy, dystonia, or muscular dystrophy. Load the magazine with dominoes, clip it into the top of the train, and connect a switch (any 3.5 millimeter switch). Press the switch to make the train chug along, sound its bell and stand all the dominoes behind it in a line - perfect for knocking down the dominoes. Domino Train comes with 2 x AA batteries.

Drumkit

Drumkit is a cause and effect training program designed for use by children with learning, cognitive, or upper extremity disabilities or spinal cord injury. This music-making software teaches children switch use as they learn to add rhythm to music. Users select a background tune and then add percussion sounds or tune motifs to complement the music. On-screen animation accompanies the music, with new animations appearing when users add drums or other instruments. Many tunes and settings are pre-

Early & Advanced Switch Games

Early and Advanced Switch Games is a control switch training program designed to provide training in the use of single switches for children with upper extremity disabilities. This program includes 19 games and activities ranging from cause and effect through following directions and matching, and up to using the switch to make a funny face and print it out. Examples of games included are Noises, which provides instant positive reinforcement on switch activation; Build-A-Scene, which adds a part

Early Learning Curriculum Online (Elcoo)

The Early Learning Curriculum Online is an academic tutorial, independent living skills and problem solving skills training program designed for use by parents and teachers working with pre-school children with cognitive, learning, or vision disabilities. This series of 43 online lessons can be used by parents and teachers at home or in school to instruct children about readiness and critical thinking skills in six areas - Math and Problem Solving Skills; Reading and Language Development; Develo

Eensy & Friends

Eensy & Friends is a control switch training program designed to help users with physical disabilities become familiar with a switch-operated computer environment. The program is both visually and aurally stimulating with colorful graphics and animation and lively sounds and auditory cues. It includes three levels of switch training including: Cause-and-Effect where an action is rewarded with animation; Opposites which introduces the concept of on/off and left/right; and Story Completion whe

Eye Track

Eye Track is a perceptual training program designed for use by individuals with visual perception disabilities, dyslexia, dyspraxia, or attention deficit disorders. Each activity has five levels of difficulty, which are set via teacher controls. Motivational reward sequences encourage the user to persevere with the increasingly complex activities. Printable records show details of activities completed. The four main activities cover all areas of visual perception. COMPATIBILITY: For use with IBM

Fatty Bear's Birthday Surprise

Fatty Bear's Birthday Surprise is a cognitive skills tutorial program designed to develop problem-solving skills for individuals with a cognitive or physical disability. The computerized storybook unfolds under the student's direction as they point ad click their way through an open-ended interactive adventure. Different outcomes depend on choices made by the student. It is designed to develop problem solving skills and critical thinking skills as students interact with compelling characters and

Five Green & Speckled Frogs

Five Green & Speckled Frogs is a cause and effect training program designed for use with children with cognitive or multiple disabilities. Activities begin with cause and effect and progress to directionality and simple substraction. One of the included games teaches directionality on a number line; as the learner moves the frog in the proper direction on the line, the frog earns the point, but if the frog moves in the wrong direction, a fly earns the point. The other game teaches simple sub

Five Little Ducks

Five Little Ducks is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. The program uses the song of the same name to introduce early number concepts and to encourage discussion of feelings. The program can be accessed via a mouse, a single switch, a touch screen, or Intellikeys (see separate entry). A non-interactive activity book is included. COMPATIBILITY: Versions are available for use on Macintosh and IBM and compatible computers.

Flip It And Slider

Flip It and Slider is a cause and effect training program designed for use by children in pre-kindergarten through first grade with visual or cognitive disabilities. The Flip It part of the program jumbles a part of a picture vertically and horizontally. The user identifies the jumbled area, clicks to fix it, and is rewarded by a playful sound. Slider creates a simple sliding picture puzzle. Users slide the part of the picture into place to complete the picture. An extensive assortment of pictur

Floating Colour Change Switch

Floating Color Change Switch is a light weight floating waterproof switch box with four colored buttons designed for use for those with limited mobility in their upper extremities and cognitive limitations associated with cerebral palsy or developmental disabilities.  It is designed to help user’s develop an understanding of cause and effect, color recognition and switching skills.  The controls of the Wi Fi and Harmony® products (e.g. Color Change Panel) can be operated from dry land or the poo

Flying Colors ® Lollipop Switch Set with Base Set

Flying Colors ® Lollipop Switch Set with Base Set is designed for individuals with limited upper extremity motor control and strength as a result of cerebral palsy, stroke, or neuromuscular disorders.  The base allows four FLYING COLORS Lollipop Switches to sit snugly in a formed plastic base. It is ideal for multiple-switch activity by one child, or use for a small-group activity involving 2-4 participants. Includes 4 Lollipop Switches and sturdy plastic base. 

Flying Under the Clouds

Flying Under the Clouds is designed for use by children with limited fine motor and upper extremity strength and coordination as a result of cerebral palsy, developmental delays or Down’s syndrome. It promotes visual tracking while teaching cause and effect. Jets in the covered dome fly under the clouds while music and aircraft sounds play when the user activates their capability switch. There is an on/off volume control.

Forgetful & Friends

Forgetful & Friends is a control switch training program designed to provide switch training for students with cognitive or physical disabilities. The program is both visually and orally stimulating with colorful graphics and animation and lively sounds and auditory cues. It includes three levels of switch training: Cause-and-Effect where an action is rewarded with animation; Opposites which introduces the concept of on/off and left/right; and Story Completion where cause-and-effect activiti

Fun With Directions Hd

Fun With Directions HD is a voice output language, vocabulary tutorial program and a cause and effect and behavior training program designed for use by language therapists and parents working with children who have cognitive, communication, developmental, or learning disabilities or autism. This application (or app) allows a therapist or parent to use an Apple iPad to help children to practice listening, auditory memory and auditory processing as well as following directions and learning colors

Fun With Directions Hd Lite

Fun With Directions HD Lite is a voice output language, vocabulary tutorial program and a cause and effect and behavior training program designed for use by language therapists and parents working with children who have cognitive, communication, developmental, or learning disabilities or autism. This application (or app) allows a therapist or parent to use an Apple iPad to help children to practice listening, auditory memory and auditory processing as well as following directions and learning co

GestureTek Cube

The GestureTek Cube is designed for children 4-13 years of age with cognitive and learning disabilities, physical and motor disability associated with cerebral palsy, traumatic brain injury and Down’s syndrome.  It is an interactive turnkey, plug and play portable interactive floor display system used to support cause and effect development, math and science. The Cube projects an image on the floor and as the users approach and interact, their movements and gestures transform the projected image

GestureTek® GroundFX™

GestureTek® GroundFX™ is designed for use by children with cognitive and learning disabilities, physical and motor disability associated with cerebral palsy, traumatic brain injury and Down’s syndrome. It produces visual effects through the projection of images onto surfaces including floors, walls, and tables. GestureTek’s® tracking system continuously detects body position which allows for real-time interaction between clients and projected image. Step on pools of water to create ripples. Or s

Happy Duck

Happy Duck is a cause and effect training program designed for use by children with learning disabilities, cognitive disabilities, or upper extremity disabilities or spinal cord injury. This program is designed for early language development and switch training. The program contains 45 line drawings of everyday objects, animals, and vehicles. Users can choose to color all or some of these images with one switch press or several. Coloring is accompanied with sound effects and a final sound reward

Harbor Breeze

Harbor Breeze is designed for use by children with limited fine motor and upper extremity strength and coordination as a result of cerebral palsy, developmental delays or Down’s syndrome. It can be used teach about cause and effect, develop sensory awareness and encourage listening skills. Users press the blue switch and the red windmill blade starts to spin while the top lights up. Feel a cool breeze and hear upbeat music and harbor sounds – waves crashing, seagulls calling and bell buoys rin

Hawk

The Hawk is a direct selection communicator designed for use in start-up, trainer, and other early language situations, and in specific Individual Education Plan (IEP) related activities such as cause and effect and discrimination training. Due to its portability, it may be suitable for field-trip activities. The unit is housed in high-impact plastic case and employs a digital voice technology for high-quality, natural voice output. The touchpanel is divided into a 3 x 3 matrix for a total of 9

Hey Presto!

Hey Presto! is a cause and effect training program designed for use by children with learning, cognitive, or upper extremity disabilities,or spinal cord injury. The program is designed to help develop visual perception and language skills as well as early switch techniques. The program can be accessed through a single switch or through the keyboard, a touch screen, or a mouse. This cause and effect switch program has simple graphics, animation, and sound rewards. It is suitable for all ages and

Hit 'n Time

Hit 'N Time is a control switch training program designed to develop visual tracking skills and build reaction time for persons with physical disabilities. Children practice switch, mouse or keyboard skills; cause and effect; choice making and timing. The activities, for this animated computer program, include pressing the switch at the right time to catch floating balloons, tell a parachutist when to jump, and reveal a picture behind a brick wall. There are two levels of difficulty to choose fr

Humpty Dumpty & Friends

Humpty Dumpty & Friends is a cause and effect training program designed to provide switch training for children with cognitive or physical disabilities. The program is both visually and orally stimulating with colorful graphics and animation and lively sounds and auditory cues. Hickory Dickory Dock introduces the concepts of in/out and up/down, while Humpty Dumpty introduces on/off and asleep/awake. Children also play along with Hey Diddle Diddle while the cat fiddles and the cow jumps over

Hungry Shark And Friends

The Hungry Shark and Friends is an early reading and math skills tutorial program designed for use by children with cognitive and physical disabilities. The program offers six animated activities, each with its own colorful overlay; writing extensions using IntelliTalk (see separate entry); 30 pages of enrichment activities and reproducible masters; and adaptations for keyguard and switch users. The activities include Four Stripy Fish Swimming in the Sea (counting, sequencing, and rhyming skills

Hurdle Champion

Hurdle Champion is designed for use by individuals with limited fine motor and upper extremity coordination and strength as a result of cerebral palsy, stroke or traumatic brain injury. Users can choose a character and take part in a hurdle race. This app works with a single switch or by touching the screen. This app is switch accessible for one switch scanning. Users can choose from three levels of difficulty, which makes jumping the hurdles easier or harder based on the time available to h

Instant Access To Living Books Overlays

Instant Access to Living Books are keytop overlays designed to provide access to the Living Books interactive books for children who are physically or developmentally disabled (see separate entry). The Access Overlays allow IntelliKeys (see separate entry) or a switch to be used to access the programs instead of a mouse. Simply slide the appropriate overlay into IntelliKeys or plug in a switch or switches, and start the program. The overlay and switch setups are sent automatically and work with

Intro To Cause And Effect (Model 115)

Intro to Cause & Effect, model 115, is a cause and effect training program designed for use by individuals with cognitive disabilities. It introduces the user to the computer and the switch. It is also designed to improve tracking ability of objects and increase the user's attention span. Each time the user presses the switch or keyboard, one of 35 animation segments with large, brightly colored geometric shapes appear on the screen accompanied by sounds. Animation segments last for approxim

IT Mouse Skills

IT Mouse Skills is designed for use by children with limited motor, cognitive and physical skills that can be associated with cerebral palsy, developmental delays and neurological involvement. This program offers a series of graduated activities for someone who is beginning to use a mouse. The user is guided through a series of applications stage by stage. For example, users can move the mouse over an object, drag and drop, drag along a path and practice using drop down menus. Many games are con

K-1

K-1 is a cause and effect training program designed for children with learning disabilities, cognitive disabilities, or physical disabilities such as upper extremity disabilities or spinal cord injury. In this program, users build a kaleidoscope and create beautiful original designs. Users can choose "jewels," background colors, and music. The program is configurable for a wide range of ages and abilities and can be controlled with a switch, a touchscreen, a mouse, or a keyboard. COMPATIBILITY:

Knockout And Reveal

Knockout and Reveal is a visual training activitiy designed for use by children with cognitive, developmental, or visual disabilities. Accessible by mouse or touch screen, Knockout allows users to assemble or knockout pictures piece by piece. Reveal enables users to uncover pictures in amusing ways. An extensive library of pictures is included with the program and aditional pictures can be added for customization. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Penti

Lego® Switches

Lego® Switches is designed for use by children with limited upper extremity strength and coordination as a result of cerebral palsy, stroke and traumatic brain injury. The slightest touch on this plate switch will activate any adapted device. Children can build their own Lego scene on the compact plate play area with the included kit. Encourages your child to reach out and activate the switch. It can be used for teaching cause and effect and to encourage active play.

Lighted Musical Box Plate Switch & Musical Box Plate Switch (Models 740, 740-8, 770, 770-8)

The Lighted Musical Plate Switch is a touch switch designed to teach cause and effect relationships for individuals with physical, sensory or cognitive disabilities. The switch is a bright yellow plate , that when pressed causes tiny lights to flash in sync with sounds from a built in music box. It can be used alone or as an external switch when connected to a toy. The Music Box Plate Switch is similar but without the lights.

Lights & Music Dome

The Lights & Music Dome is a sensory station designed for use by children with motor, neurological, or severe physical disabilities. This small-scale activity center provides sensory stimulation and cognitive activity.  Press the yellow button to activate the outer lights, and the red to activate the inner ones.  Press the green for one of 25 tunes and the blue to make the flower turn.  It can be used on a table top or during floor play. Up to four external switches can be added for switch a

Listen Hear!

Listen Hear! is an auditory cause and effect training program designed for use with children with cognitive or developmental disabilities. This program provides auditory stimulation by paying more than 90 sounds which can be manipulated with a variety of effects. Accessible by mouse or touch screen, the program permits sounds to be played momentarily while the mouse button is presed or in a continuous loop until stopped. Sounds can be added to the program using a microphone (not included) and th

Look And Listen

Look and Listen is a cause and effect training program designed for use by individuals with cognitive disabilities. It is designed to improve tracking ability of objects and increase the user's attention span. When the mouse, switch, or space bar is pressed, an object will move across the screen while music is playing in the background. The objects are large and colorful. Among the more than 100 graphic objects objects included are household items, cartoon images, foods, and many others. The pro

Look Here!

Look Here! is a visual stimulation activity designed for individuals with profound disabilities. The program provides visual stimulation by displaying a variety of light patterns and animations. The fifteen images can be modified can be modified with special effects. Options enable animation speed, object speed, and background color to be modified.User input is not required by the child. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Pentium or faster processor, Win

Look to Learn

Look to Learn is a software package with 40 eye gaze or head mouse activities designed for people starting out with eye gaze or head mouse technology as a result of cerebral palsy, stroke, or traumatic brain injury. Each activity develops a different skill, ranging from early cause and effect through to accurate eye gaze or head mouse control.

Make It Go

Make It Go is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. The program uses songs such as "Three Little Kittens," "B-I-N-G-O," and others to teach cause and effect, object permanence, tracking, and attention skills. The variety of songs and graphics keep interest high. The program can be accessed via a mouse, a single switch, a touch screen, or Intellikeys (see separate entry). COMPATIBILITY: Versions are available for use on Ma

Match It

MATCH IT -Program #601 is designed for individuals with cognitive, severe physical or upper extremity disabilities due to trauma, illness or developmental delays. It is designed for individuals with cognitive capabilities of 1 year and older. It is a colorful, 3D simulated matching program made up of 20 different matching activities covering shapes, colors, objects, animals, food, letters and numbers. Each matching activity has 3 objects to be matched. One at a time, the object to be matched mo

Mmc - Multisensory Motivational Center (Model 555, 555-8)

The Multisensory Motivational Center - MMC, model 555 and 555-8, is a sensory busy box and eye/hand coordination activity for individuals with physical, sensory or cogitive disabilities. This cause and effect motivational center was designed to help develop fine and gross motor planning in a therapeutic and educational environment. The center includes three different toys that are activated by interchangeable switch pads. The child has a choice of using round plates, a uniquely textured circle,

Monkeys Jumping On The Bed

Monkeys Jumping on the Bed is a vocabulary tutorial program designed for use with children with cognitive or vision disabilities. Large graphics help learners focus on the the action and a variety of concepts are introduced through enjoyable activities: Cause and effect is introduced in Let's Play and visual discrimination is emphasized in Find the Number Set and Find the Color. Other activities teach six colors, numbers, and number words. This program may be accessed with a mouse, a single swit

More Fun With Directions Hd

More Fun With Directions HD is a voice output language, vocabulary tutorial program and a cause and effect and behavior training program designed for use by language therapists and parents working with children who have cognitive, communication, developmental, or learning disabilities or autism. This application (or app) allows a therapist or parent to use an Apple iPad to help children to practice listening, auditory memory and auditory processing as well as following directions and learning co

More Fun With Directions Hd Lite

More Fun With Directions HD Lite is a voice output language, vocabulary tutorial program and a cause and effect and behavior training program designed for use by language therapists and parents working with children who have cognitive, communication, developmental, or learning disabilities or autism. This application (or app) allows a therapist or parent to use an Apple iPad to help children to practice listening, auditory memory and auditory processing as well as following directions and learni

Multimedia Plocka

Multimedia Plocka is an educational program with cause and effect, matching and sorting, sequencing, numbers, language, and games activities, designed for use by children with cognitive, learning, communication, upper extremity, and fine motor disabilities. In this multimedia program, learning is enhanced with graphics, sound, and video. The program uses the principle of objects and targets. On-screen shapes, pictures, or text are scanned and selected with switches or the keyboard. Once selected

Multisensory Motivator (Model 929060)

The Multisensory Motivator, model 929060, is a sensory busy box designed to be a cause and effect training program, motor planning skill and eye hand coordination activity to provide audio, visual, and tactile stimulation for children with disabilities. The unit provides three defined work areas for the child. The set includes the multisensory module, three toys (choice of manufacturer), and seven touch pads. Jacks are included for use with other switches. OPTIONS: Push on/off switch, cassette r

Musical Merry-Go-Round

Musical Merry-Go-Round is designed for use by children with limited fine motor and upper extremity strength and coordination. Users can press and hold their capability switch to activate the Merry-Go-Round with three of the six horses going up and down as calliope music plays and lights twinkle. It can be used to develop visual attention and teach cause and effect.

My Own Paint Program

My Own Paint Program is a cognitive skills tutorial program designed for use by young children through adults with cognitive or multiple disabilities. This program offers three painting activities: In the first, when the student activates the switch, the paint brush chooses a color and paints a vehicle. A musical reinforcer sounds when the picture is completed. The second activity enables the student to select the color(s) to paint the vehicle parts any color desired. The third activity enables

New Frog And Fly

New Frog & Fly is a cause and effect training program designed for use by children with cognitive or communication disabilities. Based on the classic game from the early days of personal computing, this switch-training software features brightly colored graphics with delightful animation and sometimes hilarious sound effects. Four switch training activities help teach cause and effect, two-switch step scanning, auto-scanning, and reaction time. COMPATIBILITY: For use on IBM and compatible or

On The Farm

On the Farm is a cause and effect training program designed for use by children with learning, cognitive, upper extremity, and fine motor disabilities or spinal cord injury. This program has five different types of activities with farm themes, all accessible by mouse, touchscreen, keyboard or switches at the same time. Users can build up a scene, one picture at a time, by pressing the mouse, spacebar, or switch; place pictures on a background scene; click on an area to see the word, hear a sound

Ooops!

Ooops! is a cause and effect training program and single control switch game program library designed for use by children with learning, cognitive, or upper extremity disabilities or spinal cord injury. It contains four arcade-style game programs controlled by either a mouse or a single switch. The programs have high quality graphics and animation. Players select from a balloon, a spaceship, a car, or a submarine, then collect as many crystals as possible without crashing into obstacles. The pro

Paddle Pong

Paddle Pong is a two player classic arcade style game designed specifically for individuals with special needs. The players can use the program with a variety of input devices simultaneously to move their respective paddles. For example, both players can use switches, or one player can use switches while the other player can use a mouse, touch window or the keyboard. For switch users, two switches are used for each player, one to move the paddle up and the other to move it down.

Paletto Plus Wall Board

Paletto Plus Wall Board is a sound and communication board designed for use by children with cognitive and communication disabilities.  The Paletto allows users to interact, listen, interpret and communicate. The board is mounted to a white board with eight large rectangular wooden touch switches for use in the classroom or a group environment. The board can also be removed from the white board and used as a standard Paletto. Paletto comes with 64 preset messages and a personal recording soundca

Picasso Series

The Picasso Series is a set of four cause and effect training program titles designed for use by children with cognitive or severe physical disabilities. Pressing a switch enables the user to draw and then color a picture while teaching switch use. The program enables the child to capture a paint pallette for each picture. COMPATIBILITY: For use on IBM and compatible comnputers or Macintosh computers. SYSTEM REQUIREMENTS: A Macintosh running MacOS 10.1 or newer, or a PC running Windows XP or new

Pick & Choose

Pick & Choose is a multi-purpose age appropriate software program modeled after soundboard story books. There are between 1 and 10 choice buttons with pictures or text that can be displayed on a game board at a time. A game can have up to 1,000 choice buttons associated with it. A choice button is pressed by using switches, a touch window, the computer keyboard, or a mouse click. When a choice button is pressed, a reward is presented as a reward picture, reward text, music file, sound effect

Picture This! Picture Switcher

Picture This! Picture Switcher is a cause and effect training program designed for use by children with cognitive, visual, perceptual, and upper extremity disabilities. This program gives children using a single switch grid-style access to the activities of Knockout and Reveal and Flip It and Slider (see separate entries). The package includes a wide range of activities. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Pentium or better processor, CD-ROM drive, and W

Play & Learn Clock

The Play & Learn Clock is a teaching clock designed to enhance visual stimulation and teach matching, sorting and assembly for individuals with physical, sensory, and cognitive disabilities. The Brightly colored clock makes tick-tock sounds and is ideal for children with low vision. There are removable pieces that encourage a child to match and learn colors and numbers as well as how to tell time.

Pocket & Tails Go Exploring

Pocket & Tails Go Exploring is a cognitive and perceptual skills training program designed to teach alphabet, numbers, shapes and colors for individuals with a cognitive or physical disability. Two Wanderoos lead students into a learning plaufround where the sights and sounds of the world are brought to life. As students explore, they learn about the environment, plants, water life, animal habitats, mountains, fields, wetlands, glaciers, transportation and locomotion. Students can fill a mul

Point To Pictures

Point to Pictures is a symbolic communicator language tutorial program designed to help persons with communication disorders to learn about and use language. The program starts at the cause and effect level (Communication mode) with items to motivate and help a learner to use pictures as communication symbols, and progresses to matching an identifying pictures (Training mode), within a context such as a mall or home. OPTIONS: The program may also operate battery-operated toys and electrical appl

Pouring Cup On Flex Mount (Model 24)

The Pouring Cup on Flex Mount, model 24, is an educational switch-operated toy designed for use with children with upper extremity and cognitive disabilities. This device enables liquids, sand, rlour, sugar, etc. to be poured from the pouring cup to another container. Activating the first switch causes the cup to pour and activating the second switch returns the cup to the upright position. The flexible mount attaches to flat surfaces, bars, or table legs. The removable cup is washable and has a

Press To Play Zoo, Press To Play Animals, & Press To Play Speedy

Press to Play Zoo, Press to Play Animals, and Press to Play Speedy are control switch training programs designed for use by children with physical or cognitive disabilities. Operating on a cause-and-effect principle, the games can be played in four modes: In Cause-and-effect, the child presses the switch, clicks the mouse, or touches the TouchWindow (the switch and TouchWindow are not included) at any time for action; Simple Scan mode seeks to develop beginning switch training skills; Complex Sc

Pressure Switch.

--- "DO IT YOURSELF" ENTRY ------- PURPOSE: Switch activated by light pressure on the top surface, sturdy enough to be sat or stood on, with a wide variety of uses, including weight bearing and cause and effect training. Switch, about 7 by 10 by 2 inches, made of masonite or hardboard, two conductor 22 gauge stranded wire, a subminiature plug, a subminiroller lever switch and foam rubber. Includes photograph, instructions and diagrams. Describes a variation (lack of pressure turns on the switch)

Putt-Putt Goes To The Moon

Putt-Putt Goes to the Moon is a cognitive skills tutorial program designed to develop logic and critical thinking skills for individuals with a cognitive or physical disability. Students help Putt-Putt and Rover, who accidentally land on the moon, rebuild a rocket and accomplish a few good deeds for the Moon People before they can return home. Hundreds of secret click points turn Putt-Putt into an animated story that unfolds under students' direction with a variety of outcomes. This program is a

Putt-Putt Joins The Parade

Putt-Putt Joins the Parade is a cognitive skills tutorial program designed to develop critical thinking and problem solving skills for individuals with a cognitive or physical disability. Students help Putt-Putt tackle the local car wash, explore a toy store, rescue a lost puppy, and more, before heading to his front row spot in the parade. Students have direct control over the actions in the interactive story, which offers activities and logic puzzles to challenge the individual. Outcomes will

Radsounds

RadSounds is a cause and effect training program designed for use with children and teens with cognitive or upper extremity disabilities. This program causes break dancing and music to be played with switch activations. The program comes with a variety of songs and allows the user to record his or her own songs. The program features three modes to allow cause and effect to be targeted or to enable the user to be the disc jockey. This program can be accessed with a single switch, Mouseclick (see

Say And Do Apraxia Fun Sheets

The “Say & Do” Apraxia Fun Sheets reproducible workbook is full of engaging activities for children with apraxia of speech. Students focus on repetition as they learn to form consonant and vowel combinations in four basic syllable structures: VC, CV, CVCV, and CVC.

Scan And Match Series

The Scan and Match Series is a set of six cause and effect training program titles designed for use by children with cognitive or severe physical disabilities. Each title includes three picture matching activities with full color graphics and digitized sound. The program provides performance data that can be printed or saved to disk. COMPATIBILITY: For use on IBM and compatible comnputers or Macintosh computers. SYSTEM REQUIREMENTS: A Macintosh running MacOS 10.1 or newer, or a PC running Window

Scan And Paint (Model 302)

Scan & Paint, model 302, is a cause and effect training program designed for use by children with cognitive, severe physical, or upper extremity disabilities. In this program, between two and ten paint tubes are lined up on the right side of the screen. To the left of the paint tubes is a simple picture which contains a few sections that can be colored in. A pointer points to one of these sections. The student must select one of the paint tubes for coloring in the section that the arrow is p

Sequences

Sequences is an academic tutorial program designed for use with children with cognitive and perceptual disabilities. This program offers a variety of activities whose steps can be arranged in increasing or decreasing. Among the activities depicted in the 30 sequences are building a snowman, blowing up a balloon, erasing a blackboard, and painting a picture. As the sequences are pieced together, children are rewarded with cheers. This text-free program features colorful graphics, audio, and fun a

Singing Sunrise Busy Box (Model 504)

The Singing Sunrise Busy Box, model 504, is a sensory busy box designed for use by children with cognitive or severe physical disabilities. The toy also teaches cause and effect. This toy offers a variety of tactile experiences, songs, multi-colored blinking lights, sounds, and vibration. Animal sounds include an owl hooting, a woodpecker pecking, geese honking, and birds singing. Music includes friendly upbeat songs about the planet we live on. Volume is adjustable. POWER: Uses 8 double-A batt

Slimtown

SlimTown is an academic tutorial program designed to enhance problem solving skills for individuals with a developmental or physical disability. This program allows students to build and manage a small town and influence the lives of the people who live in SlimTown. Students create their towns by placing streets, bike paths and buildings, and adding their own animated kids and adults. As the town grows, it uses up water and trees and produces garbage, giving students an easy way to understand an

Smart Alex

Smart Alex is a behavior training program designed for use by children with autism and other cognitive disabilities. The program offers eight different levels with a variety of exercises pertaining to expressing emotions. At the first level, users simply click on the eyes and mouth of Smart Alex to change facial expressions. Other levels enable users to use Mayer-Johnson symbols and rebus symbols to select the emotion Alex is to express. At a higher level, keyboard users can hold a simple conver

Social Skills Training And Frustration Management Autism Dvd

Social Skills Training and Frustration Management Autism DVD is about 4.5 hours of training, by Dr. Jed Baker, designed to prepare staff who work with persons who have Autism to encourage/enhance social skills and manage and prevent melt downs and crisis situations. This comprehensive presentation will gives a deeper understanding of the social-emotional functioning of individuals with autism. The DVD deals with how to build conversation skills, conflict resolution, emotion management, employmen

Softtouch Favorites

SoftTouch Favorites is a cognitive skills tutorial program designed for use by young children through teens with cognitive or multiple disabilities. This CD-ROM program offers verses and animation from a variety of age-appropriate favorite songs for those needing reinforcement for cognitive skills or for those learning to use a switch. A press and hold feature requires students to press and hold a switch for a song to play. If the switch is released, the song will pause until the switch is press

Songs I Sing At Preschool

Songs I Sing at Preschool is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. This CD-ROM program offers the first verse and corresponding animation of such familiar preschool songs as "Old MacDonald's Farm, " "Five Green and Speckled Frogs,"I'm Bringing Home a Baby Bumble Bee," "B-I-N-G-O," "Five Little Ducks," "Three Little Kittens," and more. The program can be accessed with a mouse, a single switch, touch screen, or Intellikeys (

Speak Up!

Speak Up! is a cause and effect progam designed to encourage vocalization in children with cognitive or communication disabilities. The program comes with 10 different images that grow, move, and become wider as the user makes sounds into a microphone (not included). The image changes according to the volume of the sound made by the child. Pictures can also be inserted to customize the program to user needs, including family pictures, pets, and places familiar to the user. This program is access

Speaking Dynamically & Speaking Dynamically Pro

Speaking Dynamically and Speaking Dynamically Pro are symbolic communicator, direct selection communicator, and scanning symbol communicator programs designed for making customized, multi-level, picture or word communication boards with speech output. These programs may be used as tools for teaching cause and effect, switches, scanning, symbol training, phrase and sentence structure, spelling, word prediction, or reading activities. As assessment tools, these programs can evaluate augmentative c

Splatter

Splatter is a cause and effect training program designed for use by children with cognitive, developmental, and visual disabilities. Accessible by mouse, touch screen, or switch, this program uses colors and sounds to develop cause and effect and color recognition skills. By clicking anywhere on the screen, users stamp or splatter images and each image makes a playful sound when splattered. Options allow the color name to be spoken for auditory reinforcement. A variety of images and colors can b

Spot On Games

Spot on Games is a perceptual training program designed for use by children with cognitive, developmental, or physical disabilities. This program features six age appropriate games accessible by a switch, mouse, keyboard, or touch screen. Each game challenges players to react as objects move across the screen. The games can be played in single- or two-player mode and the size and speed of the moving objects can be adjusted. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREME

Step By Step

Step by Step is a cause and effect training program designed for use by children with learning or cognitive disabilities or upper extremity disabilities or spinal cord injury. This program teaches the use of a switch. Pressing the switch reveals images and when they are completely revealed, the progrsm causes them to animate. The program has realistic graphics, animnations, and sound effects, and is suitable for all ages. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENT

Suction Arch & Suction Mountain

The Suction Arch and Suction Mountain are eye-hand coordination activities designed to stimulate visual tracking by the identification of shapes and colors as beads are moved along wire maze tracks. The Suction Arch is a twisting, structured maze featuring two wire tracks for children to direct the multi-colored round beads over, one in the shape of an arch and the other fashioned like a loose spring. Suction Mountain has two large vertical twisting tracks. Both models feature a wooden base wit

Super Spell Grammar 1

SuperSpell: Grammar 1 is a spelling tutorial program designed for use by children with cognitive or learning disabilities. This collection of activities is a sequel to "Super Spell at the Beach." Users accumulate points as they complete structured grammar activities such as navigating scrambling beach crabs or avoiding cruising sharks, and dangerous jellyfish. These activities improve usage of nouns and verbs. The more points earned, the more reward games can be played. This product covers the f

Super Switch Puzzles

Super Switch Puzzles is a cause and effect training program designed for use by children with cognitive or severe physical disabilities. The program includes six switch-accesible puzzles with 40 puzzle photos. Other pictures can be loaded into the program. Users can access the puzzle activities in any of three ways: single switch cause and effect, two switch step scanning, or single switch auto-scanning. COMPATIBILITY: For use on IBM and compatible comnputers or Macintosh computers. SYSTEM REQU

Switch Games For Preschoolers

Switch Games for Preschoolers is a control switch training program designed for use by young children with uppper extremity or multiple disabilities. Games include Frog & Fly, Switch Kids, and Match 1, 2, & 3. These games aid in the development of such basic switch skills as cause and effect and press and hold, as well as more advanced skills such as linear scanning and two switch step scanning. COMPATIBILITY: The hybrid CD-ROM offers versions for use on Macintosh and IBM and compatible

Switch Games For Teens

Switch Games for Teens is a control switch training program designed for use by teens and preteens with uppper extremity or multiple disabilities. Games include Arcade, Switch Wars, and Scan & Match 4, 5, & 6. Arcade's options include simple cause and effect and linear scanning. The Scan & Match activities encourage visual discrimination while focusing on the pictorial categories of food, clothing, grooming items, people, places, and signs. A variety of skill levels is offered. COMPA

Switch Intro

Switch Intro is a control switch training program designed to develop switch use capabilites and to build cause and effect skills for persons with cognitive and physical disabilities. This program includes animated activities such as (1) Colors; (2) Piece-by-Piece; (3) Hidden Pictures; (4) Step-by-Step; (5) Willy the Worm; (6) Make It Sound; (7) Start to Scan; and (8) Match Scan. The activities are designed to offer varying difficulty levels. Options are available for changing scan speeds, choic

Switch On Original

Switch On Original is a cause and effect training program designed for use by young children with cognitive or severe physical disabilities. This program can be operated with a mouse, the space bar, a single switch, or a touch screen and offers four basic activities: Picture building, picture matching, reaction timing, and speech recognitoin. Picture building requires the child to build a picture and then the picture activates. Picture matching requires matching of pictures. Reaction timing requ

Switch On Travel

Switch On Travel is a cause and effect training program designed for use by young children with cognitive or severe physical disabilities. This program can be operated with a mouse, the space bar, a single switch, or a touch screen and offers four basic activities using pictures of vehicles with animation and sound: Picture building, picture matching, reaction timing, and speech recognitoin. Picture building requires the child to build a picture and then the picture activates. Picture matching r

Switch On Zoo

Switch On Zoo is a cause and effect training program designed for use by young children with cognitive or severe physical disabilities. This program utilizes zoo animals as a theme and can be operated with a mouse, the space bar, a single switch, or a touch screen. Users perform activities such as picture matching, choice making, and matching pictures to the spoken word. The level of difficulty can be changed to meet the needs of different users. COMPATIBILITY: For use on IBM and compatible comp

Switch Skills Champioins

Switch Skills Champions is a cause and effect software program designed for use by children with cognitive and intellectual disabilities as well as those with limited upper extremity coordination and strength disabilities associated with cerebral palsy, muscular dystrophy and developmental delays.  This program features five sports that are included in the Olympics or Paralympics. It can be used by one or two players to assist in developing turn taking skills. Players can try basketball, volleyb

Switchit! Arcade Adventure

Switchit! Arcade Adventure is a control switch training program designed for use by children with upper extremity and multiple disabilities. Users also build eye-hand coordination as they help Ziko the robot accomplish a series of tasks. Five levels of play allow students to steer a helicopter to rescue Ziko from a tropical island, reload his fuel tank, fly off in his rocket, and maneuver through a series of springs and levers. Users not only click switches to move Ziko, they must also be sensit

Switchit! At Home

SwitchIt! At Home is a cause and effect training program designed for children with learning, cognitive, upper extremity, and fine motor disabilities or spinal cord injury. In this program, users build a selection of household appliances, such as a coffee maker, food processor, vacuum cleaner, or microwave. When users succeed in building the appliance, there is an animated reward with real sound effects. Images are suitable for all ages. Input access is through a mouse, keyboard, touchscreen, sw

SwitchIt! Christmas Extra

SwitchIt! Christmas Extra is a cause and effect software program designed for use by children with cognitive and intellectual disabilities as well as those with limited upper extremity coordination and strength disabilities associated with cerebral palsy, muscular dystrophy and developmental delays. Young learners can enjoy building a snowman, visiting Santa and decorating the tree, all with the addition of entertaining sound rewards.  There are 12 festive stories, 14 seasonal pictures to build

Switchit! Diggers

SwitchIt! Diggers is a cause and effect training program designed for use by children with learning, cognitive, upper extremity, and fine motor disabilities or spinal cord injury. This cause and effect program is for children who are motivated by large vehicles and earth moving equipment. It has graphics, animation, and sound effects for ten different vehicles, including a fork-lift, cranes, backhoes, and dump trucks. The program is fully configurable for one or more switches, mouse, touchscreen

Switchit! Gadgets

SwitchIt! Gadgets is a cause and effect training program designed for use by children with learning, cognitive, upper extremity, or fine motor disabilities or spinal cord injury. This cause and effect switch program allows users to build up electronic gadgets on the computer screen, then see and hear them working. Devices include a computer, stereo, radio, camera, digital alarm clock, cassette player, video, stopwatch, fax machine, and cell phone. The program can be configured to determine which

Switchit! Maker 2

SwitchIt! Maker 2 is a lesson authoring program designed to enable teachers of children with cognitive or severe physical disabilities to create customized, switch-accessible cause and effect programs for their students. This program turns text, images, movies and sounds into simple on-screen activities accessible using a mouse, whiteboard, touch monitor, keyboard, or switches. Children can also use it to make activities as part of a lesson. Export and import features allow activities to be tran

Switchit! Scenes

SwitchIt! Scenes is a control switch training program designed for use by children with physical or cognitive disabilities. Players use a switch to build the elements of an action scene. A final press results in an animated reward. The program includes configurable options for the number of key presses, switch settings, and activity choices. A two switch option allows for turn taking. COMPATIBILITY: For use on IBM and compatible or Apple Macintosh computers.

Talktime With Tucker

Talk Time with Tucker is a speech training program designed to encourage children with with language learning disabilities, developmental disabilities, physical disabilities, visual disabilities or autism to practice a variety of vocalization skills and to experiment with the duration, pitch, and volume of their utterances. The program not only encourages expressive verbalization, it fosters conversation turn-taking and builds imagination and confidence. It features voice activated animation ro

Teaching Kids To Prepare For School (Cbcd)

Teaching Kids to Prepare for School is an academic tutorial, independent living skills and problem solving skills training program for use by parents and teachers working with pre-school children with cognitive, learning, or vision disabilities. This series of 43 duplicatable books or 43 duplicatable CD-ROMs can be used by parents and teachers at home or in school to instruct children in six areas - Math and Problem Solving Skills; Reading and Language Development; Developing Your Child's Physic

Teddy Games

Teddy Games is a cause and effect training program and switch controlled game program library designed for use by children with learning or cognitive disabilities or spinal cord injury. This program contains 12 fun activities with animation and sound. Activities include click to make something happen, matching and sorting, dominoes, creating a scene, and dressing a teddy bear. The games are accessible through a mouse, touchscreen, or switch. COMPATIBILITY: For use on Macintosh or IBM and compati

Teen Tunes Plus

Teen Tunes Plus is a cognitive skills tutorial and a control switch training program designed for use by pre-teens and teens with severe cognitive or physical disabilities and adults learning to use a switch. This program combines a variety of musical interludes with large, interesting graphics, beautiful pictures, and surprising animations. It enciourages intentional use of the switch, improvies visual or auditory attention, enables choice making, and gives the student control over the environm

Teenage Switch Progressions

Teenage Switch Progressions is a control switch training program designed for use by teenagers with upper extremity disabilities. This program includes five simulation activities designed for those making the transition from randomly activating a single switch to activating a switch with specific timing. The skills taught include cause and effect (level 0) and attending to extended tasks (level 1), following directions (level 2), and responding to visual or auditory computer information (levels

The Backyard

The Backyard is an academic tutorial program designed to allow students to explore science and social skills for children with a developmental or physical disability. Children learn about animals, discovering that each one has a preferred habitat with a particular kind of climate. They can experiment to see what happens when animals interact. Other activities acquaint students with the concept of life cycles, where they can see a caterpillar turn into a butterfly. Activities in the Teacher's Gui

The Best Of Kidtech

The Best of KidTech is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. The program uses one verse of each of six songs songs, including "Five Green and Speckled Frogs" and "I'm Bringing home a Baby Bumblebee," to teach cause and effect, object permanence, tracking, and attention skills. The variety of songs and graphics keep interest high. The program can be accessed via a mouse, a single switch, a touch screen, or Intellikeys (see

The Rodeo

The Rodeo is a math and cognitive skills tutorial program designed for use with children, teens, or adults with cognitive, upper extremity, or vision disabilities. This program uses a trip to the rodeo with age-appropriate graphics, songs, and animation to teach cause and effect, matching, and early number concepts. A "Let's Choose My Song" feature is designed specifically for users with vision disabilities. The program may be accessed using a mouse, a touch screen, a single switch, or Intellike

Tic-Tock Answer Clock (Model 1018)

The Tick-Tock Answer Clock, model 1018, is a teaching clock designed to enhance visual stimulation and teach the concept of cause and effect for individuals with physical, sensory, and cognitive disabilities. This clock features a plastic body in the shape of an owl with big eyes. A large clock face with big numbers and moveable hands is on his stomach. When children push down on the owl's left foot, the large plastic minute hand moves ahead five minutes. Then, if they push down on his right foo

Touch Fun Fair

Touch Fun Fair is a control switch training program designed for use by young children with cognitive or multiple disabilities. The activities include Ghost Train, Coconut Shy, Darts, Ring Toss, Grab Bag, and Bumper Cars and develop cause and effect, visual discrimination, matching, and mouse skills. The program can be accessed with a mouse or a touch screen. COMPATIBILITY: Versions are available for use on Macintosh and IBM and compatible computers. SYSTEM REQUIREMENTS: The Macintosh version re

Touch Games 1

Touch Games 1 is a control switch training program designed for use by young children with cognitive or multiple disabilities. The activities include Pin Wheel, Rockets, Dasher Dog and Annabel, Honey Bee, Memory Doors, and Hectic Highways and develop cause and effect, visual discrimination, matching, and mouse skills. The program can be accessed with a mouse or a touch screen. COMPATIBILITY: Versions are available for use on Macintosh and IBM and compatible computers. SYSTEM REQUIREMENTS: The Ma

Touch Games 2

Touch Games 2 is a control switch training program designed for use by young children with cognitive or multiple disabilities. The activities include Buzz Off, Wake Up, Brian's Bus, Magic Painting, and Sort and See, and develop cause and effect and mouse skills. The program can be accessed with a mouse or a touch screen. COMPATIBILITY: Versions are available for use on Macintosh and IBM and compatible computers. SYSTEM REQUIREMENTS: The Macintosh version requires an LC III or faster processor, 8

Touch Here

Touch Here! is a visual stimulation activity designed for use by individuals with profound disabilities. The program provides visual stimulation by displaying a variety of light patterns and animations. Patterns appear wherever the touch screen is touched or at the cursor position when the mouse is clicked. Options enable color preferences to be set. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Pentium or better processor, Windows 95, or CD-ROM drive.

Touch It Series

The Touch it Series is a cognitive skills tutorial program designed for use by students with cognitive or learning disabilities. Users develop hand-eye coordination skills by touching objects to eliminate them as they travel across the screen. Using the mouse, touch monitor, or an interactive whiteboard, students target and explode the objects. The speed, size, and color of every object can be controlled by the teacher or therapist who may adjust the pointer size, number of objects, and designat

Touch!

Touch! is a cause and effect, visual perception, and touch training program designed for use by children with learning or cognitive disabilities. The program is designed to help children develop visual perception skills along with touch or mouse skills. In this program, the student has to touch or click on colorful shapes to see and hear a reward. The program has three configurable games: touch the shapes or all the shapes; touch the shape when it peeps from behind the edge of the computer scree

Transistor Radio Cheek Switch.

--- "DO IT YOURSELF" ENTRY ------- PURPOSE: Simple cheek switch may be attached to transistor radio to enable child to turn it on with a slight movement of the head. Device is constructed of transistor radio, subminiature lever switch, large bobby pin, plastic coated wire, plastic lid from food container or tennis ball can, cardboard and rosin core solder. COMMENTS: Can be used to teach simple cause and effect relationships to child who has very limited movement. SKILLS REQUIRED: Soldering. AUTH

Tubular Vibrator (Model 1151, 1151A)

The Tubular Vibrator, model 1151 and 1151-8, is a switch activated, two-speed vibrator designed to provide vibro-tactile feedback for children with physical or sensory disabilities. It is a useful reinforcement for training young children to associate the cause and effect of their actions. The tube can be wrapped around almost any part of the body. POWER: Requires four double-A batteries. OPTIONS: The adapted model 1151A can be used with a capability switch. DIMENSIONS (LxD): 30.5 x 3 inches. CO

Turn-Talking

Turn-Talking is a behavior training program designed to teach conversational skills to children with cognitive disabilities. This program takes children on a guided tour of taking turns to talk. A supervisor writes a script and has people close in age to the user record the user's phrases and then the program conducts the converstion. By enabling users to write scripts, record phrases, and import pictures, the program can be customized. The program also includes pictures that can be used. This p

Turtle Invaders

Turtle Invaders is a cause and effect program designed for children ages 4-8. It is designed to improve eye-hand coordination and fine motor skills in children with special needs and younger children. The settings can be customized to adjust the game options based on an individual’s skill level. Turtle Invaders is also compatible for switch accessible for children with limited motor coordination. Graphics and music can be adjusted to make this game suitable for children with sensory processi

Turtle Teasers

Turtle Teasers is a cognitive skills tutorial program designed for use with children and teens with cognitive and upper extremityl disabilities. The program provides three animated games with flexible levels of difficulty. Included are The Shell Game in which players identify which turtle has stolen the tomato, The Pond in which players observe and locate the hidden tomato, and The Tomato Dump in which players work to dump the tomatoes as fast as they can.This program can be accessed with a mous

Vibrating Lollipop Switch

Vibrating Lollipop Switch is designed for clients working on cause and effect, eye-hand coordination and motor planning as a result of stroke, cerebral palsy or Down’s syndrome. It is a low-profile unit.  Users simply touch any surface point to engage and operate any adapted item. Each switch includes 6 inch cord with 1/8 inch mono plug.  Vigorous vibrations await the user.  Textured, “bumpy” surface provides additional tactile stimulation. 

Vibrating Sack

Vibrating Sack is switch operated device designed to provide vibro-tactile feedback for children with sensory or physical disabilities. The device is a soft cloth bag with a vibrating unit inside. When a single switch connected to the sack is activated, the sack vibrates gently. The tactile feedback provided by the vibrating of the device can be a useful reinforcement for training young children with sensory impairments, to associate the cause and effect of their actions. POWER: 1 "C" battery.

Virturl Motor Skills

VIRTUAL MOTOR SKILLS, Program #630, is a software program designed to give the user with limited motor skills the virtual experience of performing tasks by picking up, putting down, and moving objects around using 1 or 2 switches, a mouse click, or the computer keyboard. Skills introduced in this activity include the following: eye-hand coordination, scanning, matching, sequencing and sorting. In many of the activities, the user controls a life-like hand to complete tasks such as picking up colo

Wakershaker

The WakerShaker is a control switch training program designed for use with children with cognitive disabilities. Designed to teach cause and effect and switch use, the device is a switch-modified vibrational device (massager) and is designed to operate with any single switch (not included).

Weber Inferencing Cards

The Weber Inferencing Cards allow young students to "infer" or use context clues to make statements about a given situation. Each card has a picture on one side and then a series of relation questions on the back. The cards are also helpful to children on the autism spectrum or those who need help distinguishing specific situations and emotions. The set includes game ideas and content cards.

Wheel Of Sounds

Wheel of Sounds is a cause and effect training program designed for use by individuals with cognitive disabilities. This switch-activated game plays an object's sound when the object is selected by the spinner. The spinner is activated by step scanning, timed scanning, a single switch press, a mouse click, or touch-screen. Once the picture is selected and the sound is played, a new picture will take its place. Wheel of Sounds gives the user the capability of setting the field of pictures to disp

Where In The World Is Carmen Sandiego? Junior Detective Version

"Where In The World Is Carmen Sandiego?" is a memory improvement tutorial program designed to introduce world geography for students who have a developmental or physical disability. Students chase Carmen and her V.I.L.E. henchmen through seven regions of the world while using their deductive reasoning skills to determine each move. The program is icon-based and does not require reading skills. With the use of visual skills rather than text-based clues, students develop memory and matching skills

Why? Because

Why? Because is a language tutorial program designed for use with children with cognitive and communication disabilities. This set can be used for reading skill development or for communication training. Designed to demonstrate cause-and-effect, inference, and speculation about everyday events, each card in this set of 62 cards illustrates a cause-and-effect relationship, such as a picture of a boy playing with matches near a curtain and a picture of the curtain on fire, or a picture of a girl f

Zoom Zoom Switches

Zoom Zoom Switches are designed for use by children with limited upper extremity strength and coordination as a result of cerebral palsy, traumatic injury, and brain injury. Users activate any adapted device by sliding the car all the way to the left; turn the device off by sliding the car all the way to the right. Zoom Zoom Switches are great for teaching left and right directionality and cause and effect.

Zurk's Learning Safari

Zurk's Learning Safari is an academic tutorial program designed to introduce cognitive skills for life science, math and pre-reading for individuals with a developmental or physical disability. Zurk leads students through seven activities that range from exploring the animal kingdom, to swimming in a bowl of alphabet soup, to completing colorful puzzles. The program offers open-ended, explore and discover learning. Students learn shapes, colors, patterns, and upper and lower case letters; sharpe

Zurk's Rainforest Lab

Zurk's Rainforest Lab is an academic tutorial program designed to develop language, life science, math and thinking skills for individuals with a developmental or physical disability. Through exploring the Central American rainforest, students will sharpen reading, writing and critical thinking skills, while learning basic math, geometry and life science. On their adventures, students engage in five activities including completing pattern puzzles, classifying animals, and searching for camouflag

 
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