Assessment Systems

Results: 70

101 Animations

101 Animations is a cause and effect training program designed for use with children with cognitive and upper extremity disabilities. This simple activity causes a loud, large animation (non-age-specific cartoon) on the computer screen with every switch activation. This program includes 101 animations. This program can be accessed with Mouseclick (see separate entry), a touch screen, a single switch, or the standard keyboard space bar. COMPATIBILITY: Versions are available for use on Macintosh c

Ability Switch Tester (Model 65955)

Ability Switch Tester, model 65955, is control switch assessment system designed for use with individuals who use control switches to operate devices. This unit provides visual and auditory indications when a switch is activated. The switch is plugged into the tester, and switch closure is indicated by a light and a tone. The auditory feedback can be switched off. This device is equipped with jacks for single, dual, and multiple switches. POWER: Uses one 9-volt battery. DIMENSIONS: 6 x 3.5 x 1.5

Abrakadabra

Abrakadabra is a cause and effect training program designed for use by children with learning disabilities, cognitive disabilities, or upper extremity disabilities or spinal cord injury. This program is designed to help develop visual perception and language skills as well as early switch techniques. In this program, users build up 30 different pictures in stages by pressing a switch, touching a touchscreen, clicking a mouse, or pressing a key on the keyboard. Each time the switch/key/mouse is p

Asl Treadlite Switch (Model Asl309)

The ASL Treadlite Switch, model ASL309, is a foot switch designed for use by individuals with cerebral palsy, neurological disabilities, or severe physical disabilities. This medium-force paddle switch has a mono port and enabless gross motor extremity motion activation of a variety of devices.

Attention Getter

Attention Getter is a control switch training program designed for use by individuals with communication, learning, and cognitive disabilities. It is specifically designed for teenagers who need powerful input to get their attention. This software program has photos that change (morph) into related photos on the computer screen, accompanied by interesting sounds and music. The photo animations are so engaging that the student is motivated to see and hear the next one. The program can be controll

Attention Teens

Attention Teens is a control switch training program designed for use by individuals with communication, learning, and cognitive disabilities. Like Attention Getter (see separate entry), it features photo images that change (morph) into other images on the computer screen, but this program is more light-hearted and whimsical as it morphs unrelated images to provide laughter and communication. The program works with a mouse, touchscreen, single switch, or IntelliKeys (see entry). OPTIONS: Set of

Away We Ride

Away We Ride is a cognitive skills tutorial program designed for use by young children through pre-teens with cognitive or multiple disabilities. This CD-ROM program offers six familiar songs related to transportation, including "Down by the Station," "Daisy, Daisy," and "Row, Row, Row Your Boat," for learning transportation concepts through activities such as finding the correct picture, sound, associated object, or word. A cause and effect option and a choice of the number of onscreen picture

Battery Actuval (Model 3090)

Self contained desk top evaluation unit with receptacles for connecting multiple and single switch actuators. Front panel indicator lights display actuator operation. Features power switch with indicator light, scan rate adjustment knob for single switch evaluations, a selector switch for single or multiple switch actuators, and power receptacle. Requires a 3099 battery charger, $20.00.

Battery Actuval Kit (Model 3125)

Kit includes items necessary to conduct switch evaluations. Evaluator is a self contained desk top evaluation unit with receptacles for connecting multiple and single switch activators. Front panel indicator lights display actuator operation. Features power switch with indicator light, scan rate adjustment for single switch evaluations, selector switch for single or multiple switch actuators, and power receptacle. Kit also includes joystick, breath actuator, treadle switch, bib kit for mounting

Beeper Box (Model H-12)

The Beeper Box, model H-12, is a switch assessment system designed for use in testing control switches. This unit has two switch inputs that accept any switch with a standard 0.125-inch plug. The interface beeps when activated. Switches can be plugged in for testing or to produce morse code. Using two switches for morse code gives beeps of different pitch and volume. The louder input can be used for switch testing. POWER: Uses 2 triple-A batteries. DIMENSIONS (HxDxW): 1 x 2 x 4 inches.

Blob Cd For Windows

Blob CD for Windows is a cause and effect training program designed use by children with learning disabilities, cognitive disabilities, or upper extremity disabilities or spinal cord injury. This program teaches the use of a switch or touchscreen and is a first introduction to computers and switches that features bright, clear graphics, animation, and sound to help switch users to develop their switching and cognitive skills. It can be operated with one or two switches or with a joystick, fire b

Build 1

Build 1 is a control switch training program designed for use with children with physical and cognitive disabilities. Accessible with a mouse or IntelliKeys (see separate entry), the program teaches the use of a single switch while introducing the concept of sequencing. The program presents familiar scenes missing key elements; the click of the switch adds a new element. When the task is successfully completed, the user is rewarded with an animated sequence. The program offers multiple settings

Children's Switch Progressions

Children's Switch Progressions (formerly R.J.'s Switch Progressions) is a control switch training program designed for use by children with upper extremity and cognitive disabilities. This program offers seven activities for training in the use of single switches (or a touch screen). The activities progress from requiring that a switch be activated randomly to requiring that the switch be activated at specifically timed intervals. Skills developed include understanding cause/effect and attending

Creature Chorus Sterling Edition

Creature Chorus Sterling Edition is single switch program designed to introduce the concepts of cause and effect, turn taking, visual tracking, discrete pointing, and use of a single switch for individuals with developmental, physical, or visual disabilities. The program offers nine games for use with a single switch, touch screen, or the space bar. Eight animated characters introduce the concepts of cause and effect, switch use, visual tracking, discrete pointing, and turn taking. Games range f

Disco

Disco is a cause and effect training program designed for use by individuals with cognitive, learning, or communiction disabilities. It is intended to amuse users while developing switch skills and the understanding of cause and effect. The images and animations in the program are specifically chosen for older children, adolescents, and adults. The activity level ranges from a single press to gain an animated reward, to many key presses to build up a scene. COMPATIBILITY: For use with IBM or com

Drumkit

Drumkit is a cause and effect training program designed for use by children with learning, cognitive, or upper extremity disabilities or spinal cord injury. This music-making software teaches children switch use as they learn to add rhythm to music. Users select a background tune and then add percussion sounds or tune motifs to complement the music. On-screen animation accompanies the music, with new animations appearing when users add drums or other instruments. Many tunes and settings are pre-

Dual Switch Latch And Timer

The Dual Switch Latch and Timer is a device that controls the mode of operation of two momentary contact switches. The latching function changes the action of the switch from momentary to latching on/off. The timing function keeps the circuit closed for a preset amount of time for each activation of the switch, and it can set the duration for which the switch must be pressed in order to be activated. The Dual Switch Latch and Timer can be used to control battery operated devices if used with a b

Early & Advanced Switch Games

Early and Advanced Switch Games is a control switch training program designed to provide training in the use of single switches for children with upper extremity disabilities. This program includes 19 games and activities ranging from cause and effect through following directions and matching, and up to using the switch to make a funny face and print it out. Examples of games included are Noises, which provides instant positive reinforcement on switch activation; Build-A-Scene, which adds a part

Eensy & Friends

Eensy & Friends is a control switch training program designed to help users with physical disabilities become familiar with a switch-operated computer environment. The program is both visually and aurally stimulating with colorful graphics and animation and lively sounds and auditory cues. It includes three levels of switch training including: Cause-and-Effect where an action is rewarded with animation; Opposites which introduces the concept of on/off and left/right; and Story Completion whe

Five Little Ducks

Five Little Ducks is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. The program uses the song of the same name to introduce early number concepts and to encourage discussion of feelings. The program can be accessed via a mouse, a single switch, a touch screen, or Intellikeys (see separate entry). A non-interactive activity book is included. COMPATIBILITY: Versions are available for use on Macintosh and IBM and compatible computers.

Forgetful & Friends

Forgetful & Friends is a control switch training program designed to provide switch training for students with cognitive or physical disabilities. The program is both visually and orally stimulating with colorful graphics and animation and lively sounds and auditory cues. It includes three levels of switch training: Cause-and-Effect where an action is rewarded with animation; Opposites which introduces the concept of on/off and left/right; and Story Completion where cause-and-effect activiti

Four Input Adapter (Model 3315)

Allows the use of four single switch actuators for mode selection and oeration of a Multipmode Interface. Each switch provides one of four directional commands (forward/reverse/left/right) required for system operation. The single switch type actuators used must normally be open, momentary contact switches with minature phone plugs.

Happy Duck

Happy Duck is a cause and effect training program designed for use by children with learning disabilities, cognitive disabilities, or upper extremity disabilities or spinal cord injury. This program is designed for early language development and switch training. The program contains 45 line drawings of everyday objects, animals, and vehicles. Users can choose to color all or some of these images with one switch press or several. Coloring is accompanied with sound effects and a final sound reward

Hey Presto!

Hey Presto! is a cause and effect training program designed for use by children with learning, cognitive, or upper extremity disabilities,or spinal cord injury. The program is designed to help develop visual perception and language skills as well as early switch techniques. The program can be accessed through a single switch or through the keyboard, a touch screen, or a mouse. This cause and effect switch program has simple graphics, animation, and sound rewards. It is suitable for all ages and

Hit 'n Time

Hit 'N Time is a control switch training program designed to develop visual tracking skills and build reaction time for persons with physical disabilities. Children practice switch, mouse or keyboard skills; cause and effect; choice making and timing. The activities, for this animated computer program, include pressing the switch at the right time to catch floating balloons, tell a parachutist when to jump, and reveal a picture behind a brick wall. There are two levels of difficulty to choose fr

Hold-It Down Trainer (Model 7400)

The Hold-It Down Trainer is a control switch training program and direct selection communicator designed for use by individuals with upper extremity or severe physical disabilities and communication disabilities. This trainer switch encourages the user to sustain his/her hand on the textured switch plate using three different methods: recorded verbal direction cues, gentle vibration, and activation of any connected toy. The unit offers 300 seconds of recording time for up to 60 messages of five

Humpty Dumpty & Friends

Humpty Dumpty & Friends is a cause and effect training program designed to provide switch training for children with cognitive or physical disabilities. The program is both visually and orally stimulating with colorful graphics and animation and lively sounds and auditory cues. Hickory Dickory Dock introduces the concepts of in/out and up/down, while Humpty Dumpty introduces on/off and asleep/awake. Children also play along with Hey Diddle Diddle while the cat fiddles and the cow jumps over

Intro To Cause And Effect (Model 115)

Intro to Cause & Effect, model 115, is a cause and effect training program designed for use by individuals with cognitive disabilities. It introduces the user to the computer and the switch. It is also designed to improve tracking ability of objects and increase the user's attention span. Each time the user presses the switch or keyboard, one of 35 animation segments with large, brightly colored geometric shapes appear on the screen accompanied by sounds. Animation segments last for approxim

Joystick (& Mouse) Trainer

The Joystick (& Mouse) Trainer is a wheelchair control switch assessment program designed to enable users to learn the skills necessary to operate a powered wheelchair without the risks associated with operating the chair itself. This program begins at a very early motor and cognitive level with simple exploratory activities for gross movement and cognitive awareness, moves through initial proportional path-oriented tasks, and graduates to maze games for fine control. As the user's skill le

K-1

K-1 is a cause and effect training program designed for children with learning disabilities, cognitive disabilities, or physical disabilities such as upper extremity disabilities or spinal cord injury. In this program, users build a kaleidoscope and create beautiful original designs. Users can choose "jewels," background colors, and music. The program is configurable for a wide range of ages and abilities and can be controlled with a switch, a touchscreen, a mouse, or a keyboard. COMPATIBILITY:

Make It Go

Make It Go is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. The program uses songs such as "Three Little Kittens," "B-I-N-G-O," and others to teach cause and effect, object permanence, tracking, and attention skills. The variety of songs and graphics keep interest high. The program can be accessed via a mouse, a single switch, a touch screen, or Intellikeys (see separate entry). COMPATIBILITY: Versions are available for use on Ma

Make It Scan

Make It Scan is a control switch training program designed to build on the visual-motor and timing skills learned in the Make It programs (see separate entries) using scanning options. The program includes six single switch training games including Bowl-A-Rama, Roll-A-Ball, Good Dog, Pinball, Walk About, and Park It. The program is intended to teach choice making and timing skills. Data collection capability is included. COMPATIBILITY: For use on Apple IIe, Apple IIc/c+, and Apple IIGS computers

Maze On!

Maze On! is an eye hand coordination activity designed for use with children with upper extremity and neurological disabilities. In this maze game, users manipulate objects such as cars, helicopters, hot air ballons, ghosts, and boats through a maze. Accessible with a mouse, a keyboard, a touch screen, or a switch, the program overs a variety of mazes, including roads, cityscapes, haunted houses, open sky with clouds, and a river; the mazes range from simple to complex, enabling users to advance

Mcm 1.0

MCM 1.0 is a mounting device designed for individuals with limited mobility in their arms due to neurological impairments such as cerebral palsy, stroke or traumatic brain injuries. The MCM1.0 allows users to mount control devices such as buttons or joysticks on either side of the headrests of wheelchairs or other locations. A round frame clamp is not included. Button adapter sold separately.

Motorized Wheelchair Trainer (Model 1520)

Motorized wheelchair trainer is a wheelchair control switch assessment designed to provide assessment of user's perceptual skills prior to purchase of a powered wheelchair. The device contains four directional arrows which light up and sound a beeper in response to the direction of the joystick. In use, the teacher or therapist stands behind the client who is seated in a conventional wheelchair. By watching the indicator arrows on the device, the teacher can push the wheelchair in the direction

My Own Paint Program

My Own Paint Program is a cognitive skills tutorial program designed for use by young children through adults with cognitive or multiple disabilities. This program offers three painting activities: In the first, when the student activates the switch, the paint brush chooses a color and paints a vehicle. A musical reinforcer sounds when the picture is completed. The second activity enables the student to select the color(s) to paint the vehicle parts any color desired. The third activity enables

Ooops!

Ooops! is a cause and effect training program and single control switch game program library designed for use by children with learning, cognitive, or upper extremity disabilities or spinal cord injury. It contains four arcade-style game programs controlled by either a mouse or a single switch. The programs have high quality graphics and animation. Players select from a balloon, a spaceship, a car, or a submarine, then collect as many crystals as possible without crashing into obstacles. The pro

Pictalk

Pictalk is a pre-reading tutorial program, a direct selection communicator and a control switch training program designed as a pre-primer for an alternative communication device for non-readers who have severe physical disabilities. The program includes a fifty-four picture vocabulary in six categories (places, things, people, action, foods, and feelings). Selection is made by scanning rows and then columns within a selected row using a single switch or the keyboard. COMPATIBILITY: For use on Ap

Press To Play Zoo, Press To Play Animals, & Press To Play Speedy

Press to Play Zoo, Press to Play Animals, and Press to Play Speedy are control switch training programs designed for use by children with physical or cognitive disabilities. Operating on a cause-and-effect principle, the games can be played in four modes: In Cause-and-effect, the child presses the switch, clicks the mouse, or touches the TouchWindow (the switch and TouchWindow are not included) at any time for action; Simple Scan mode seeks to develop beginning switch training skills; Complex Sc

Radsounds

RadSounds is a cause and effect training program designed for use with children and teens with cognitive or upper extremity disabilities. This program causes break dancing and music to be played with switch activations. The program comes with a variety of songs and allows the user to record his or her own songs. The program features three modes to allow cause and effect to be targeted or to enable the user to be the disc jockey. This program can be accessed with a single switch, Mouseclick (see

Scan It - Switch It

Scan It--Switch It is a scanning symbol communicator program and control switch training program designed to teach horizontal and vertical scanning using a single switch or TouchWindow (see separate entry) to 1 to 4 people with disabilities. Instruction progresses through five levels of difficulty from capturing a single object to using scanning to match objects. Users may select from 10 objects, using 1 to 3 boxes. Boxes may be large or small, and may be vertical or horizontal. The program allo

Scanning Aid.

--- "DO IT YOURSELF" ENTRY ------- PURPOSE: Device to evaluate a person's optimal ability to operate a scanning device. A simple adapter unit provides access to many commercially available switches. The user can compare the use a wide selection of switches. The device can scan in three modes: step scan, directed scan, or latching scan. Speed can be adjusted. the evaluation device has five display panels to scan through during each evaluation session. Plexiglass cover can be removed to change ite

Senswitcher

SENSwitcher is a control switch training program designed for use with young children with severe disabilities. Designed to be a progressive teaching and assessment tool, the program offers 132 animated activities which can be accessed using a wide range of input devices. The activities focus on cause and effect, switch building, timed activation, targeting, and row scanning skills. The program includes 18 pages of teacher's notes, assessment records, developmental skills progresion models, and

Single Switch Assessment Kit (Model 65994)

The Switch Assessment Kit, model 65994, is a control switch assessment system designed for testing and evaluating individuals with physical disabilities. This Assessment Kit includes 17 different single switches, a single switch tester, two toy cables, one SCATIR switch, a carrying case and the Tash Switch Training CD.

Softtouch Favorites

SoftTouch Favorites is a cognitive skills tutorial program designed for use by young children through teens with cognitive or multiple disabilities. This CD-ROM program offers verses and animation from a variety of age-appropriate favorite songs for those needing reinforcement for cognitive skills or for those learning to use a switch. A press and hold feature requires students to press and hold a switch for a song to play. If the switch is released, the song will pause until the switch is press

Sspt (Single Switch Performance Test)

SSPT (Single Switch Performance Test) is a control switch assessment program designed with use by individuals who use a single switch control with an alternative and augmentative communication (AAC) device. This software facilitates measurement of the ability to activate a single switch, including the average time required to activate or release the switch (following visual and/or audio prompts) and the speed of repetitive activations. The switch under test is connected to the computer as a mous

Step By Step

Step by Step is a cause and effect training program designed for use by children with learning or cognitive disabilities or upper extremity disabilities or spinal cord injury. This program teaches the use of a switch. Pressing the switch reveals images and when they are completely revealed, the progrsm causes them to animate. The program has realistic graphics, animnations, and sound effects, and is suitable for all ages. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENT

Switch Basics By Softtouch

Switch Basics by SoftTouch is a control switch training program designed for use by children and adults with severe or multiple disabilities. The program may be accessed by a mouse, a single switch, a touch screen, or Intellikeys (see separate entry), and offers nine different programs for a variety of switch operations, including cause and effect, automatic scanning, step scanning, and row and column scanning. With activities for one or two programs, a variety of learning options are available

Switch Games For Preschoolers

Switch Games for Preschoolers is a control switch training program designed for use by young children with uppper extremity or multiple disabilities. Games include Frog & Fly, Switch Kids, and Match 1, 2, & 3. These games aid in the development of such basic switch skills as cause and effect and press and hold, as well as more advanced skills such as linear scanning and two switch step scanning. COMPATIBILITY: The hybrid CD-ROM offers versions for use on Macintosh and IBM and compatible

Switch Games For Teens

Switch Games for Teens is a control switch training program designed for use by teens and preteens with uppper extremity or multiple disabilities. Games include Arcade, Switch Wars, and Scan & Match 4, 5, & 6. Arcade's options include simple cause and effect and linear scanning. The Scan & Match activities encourage visual discrimination while focusing on the pictorial categories of food, clothing, grooming items, people, places, and signs. A variety of skill levels is offered. COMPA

Switch Intro

Switch Intro is a control switch training program designed to develop switch use capabilites and to build cause and effect skills for persons with cognitive and physical disabilities. This program includes animated activities such as (1) Colors; (2) Piece-by-Piece; (3) Hidden Pictures; (4) Step-by-Step; (5) Willy the Worm; (6) Make It Sound; (7) Start to Scan; and (8) Match Scan. The activities are designed to offer varying difficulty levels. Options are available for changing scan speeds, choic

Switch Mounting Assessment Kit (Model 65992)

The Switch Mounting Assessment Kit, model 65992, is a control switch mounting hardware assessment kit designed for evaluating individuals who use switches. The complete kit includes a 13-inch Gooseneck,a one-inch pinch clamp, a platform clamp, one 7/8-inch pinch clamp, one 12-inch switch clamp tube with bushing, one 16-inch tube, one 12-inch 30-degree bend tube, tube clamps,U clamp, Universal Table Mount, Universal Swivel Clamp, Wheelchair Swivel Clamp, Mighty Mount, Tash Mounting Arm, Tash Moun

Switch Output Cable (Model 3329)

Used to expand the capability of a Multimode Interface by providing four isloated and independent switch closure outputs controlled by the Multimode's auxiliary operating mode. These outputs (minature phone plugs) may be used to operate various devices if the device is designed for oeration by one to four indpendent switches.

Switch Output Controller (Model 3340)

Used to expand the capbility of a Multimode Interface by providing four isolated and independent switch closure outputs controlled by the Multimode's auxillary operating mode. These outputs (miniature phone jacks) may be used to operate various devices if the device is designed for oepration by one to four independent switches. Includes additional circuitry to inhibit the Multimode's automatic reset function to allow uninterrupted operation.

Switchit! Arcade Adventure

Switchit! Arcade Adventure is a control switch training program designed for use by children with upper extremity and multiple disabilities. Users also build eye-hand coordination as they help Ziko the robot accomplish a series of tasks. Five levels of play allow students to steer a helicopter to rescue Ziko from a tropical island, reload his fuel tank, fly off in his rocket, and maneuver through a series of springs and levers. Users not only click switches to move Ziko, they must also be sensit

Switchit! Patterns

SwitchIt! Patterns is a control switch training program designed for use with children with physical and cognitive disabilities. Accessible with a mouse or IntelliKeys (see separate entry), the program teaches the use of a single switch while introducing the concept of patterns. The program enables users to build bold geometric patterns with the click of the switch. Ten distinct patterns and three levels of complexity are offered. Animation or color cycling can be selected as a visual reward. Th

Switchit! Pictures

SwitchIt! Pictures is a control switch training program designed for use by children with physical or cognitive disabilities. Accessible with a mouse or Intellikeys (see separate entry), the program teaches the use of a single switch while introducing picture concepts. The program enables users to create pictures with the click of the switch. The program offers multiple settings that allow users to practice at their own pace and level of difficulty and settings can be saved and loaded for later

Switchit! Scenes

SwitchIt! Scenes is a control switch training program designed for use by children with physical or cognitive disabilities. Players use a switch to build the elements of an action scene. A final press results in an animated reward. The program includes configurable options for the number of key presses, switch settings, and activity choices. A two switch option allows for turn taking. COMPATIBILITY: For use on IBM and compatible or Apple Macintosh computers.

Teddy Games

Teddy Games is a cause and effect training program and switch controlled game program library designed for use by children with learning or cognitive disabilities or spinal cord injury. This program contains 12 fun activities with animation and sound. Activities include click to make something happen, matching and sorting, dominoes, creating a scene, and dressing a teddy bear. The games are accessible through a mouse, touchscreen, or switch. COMPATIBILITY: For use on Macintosh or IBM and compati

Teen Tunes Plus

Teen Tunes Plus is a cognitive skills tutorial and a control switch training program designed for use by pre-teens and teens with severe cognitive or physical disabilities and adults learning to use a switch. This program combines a variety of musical interludes with large, interesting graphics, beautiful pictures, and surprising animations. It enciourages intentional use of the switch, improvies visual or auditory attention, enables choice making, and gives the student control over the environm

Teenage Switch Progressions

Teenage Switch Progressions is a control switch training program designed for use by teenagers with upper extremity disabilities. This program includes five simulation activities designed for those making the transition from randomly activating a single switch to activating a switch with specific timing. The skills taught include cause and effect (level 0) and attending to extended tasks (level 1), following directions (level 2), and responding to visual or auditory computer information (levels

The Best Of Kidtech

The Best of KidTech is a cognitive skills tutorial program designed for use by young children with cognitive or multiple disabilities. The program uses one verse of each of six songs songs, including "Five Green and Speckled Frogs" and "I'm Bringing home a Baby Bumblebee," to teach cause and effect, object permanence, tracking, and attention skills. The variety of songs and graphics keep interest high. The program can be accessed via a mouse, a single switch, a touch screen, or Intellikeys (see

The Flasher (Model 698 & 698-8)

The Flasher, model 698 and 698-8, is a switch operated toy designed to provide visual stimulation for indiviudals with physical, sensory or cognitive disabilities. The device emits a pulsating, bright light (approximately 60 flashes per minute) when activated by any Toys for Special Children external capability switch (see separate entries). The circular light is mounted on a plastic base. This product comes with a standard 0.25 inch jack and plug (no. 698) and is available with a 1/8 inch jack

Touch Fun Fair

Touch Fun Fair is a control switch training program designed for use by young children with cognitive or multiple disabilities. The activities include Ghost Train, Coconut Shy, Darts, Ring Toss, Grab Bag, and Bumper Cars and develop cause and effect, visual discrimination, matching, and mouse skills. The program can be accessed with a mouse or a touch screen. COMPATIBILITY: Versions are available for use on Macintosh and IBM and compatible computers. SYSTEM REQUIREMENTS: The Macintosh version re

Touch Games 1

Touch Games 1 is a control switch training program designed for use by young children with cognitive or multiple disabilities. The activities include Pin Wheel, Rockets, Dasher Dog and Annabel, Honey Bee, Memory Doors, and Hectic Highways and develop cause and effect, visual discrimination, matching, and mouse skills. The program can be accessed with a mouse or a touch screen. COMPATIBILITY: Versions are available for use on Macintosh and IBM and compatible computers. SYSTEM REQUIREMENTS: The Ma

Touch Games 2

Touch Games 2 is a control switch training program designed for use by young children with cognitive or multiple disabilities. The activities include Buzz Off, Wake Up, Brian's Bus, Magic Painting, and Sort and See, and develop cause and effect and mouse skills. The program can be accessed with a mouse or a touch screen. COMPATIBILITY: Versions are available for use on Macintosh and IBM and compatible computers. SYSTEM REQUIREMENTS: The Macintosh version requires an LC III or faster processor, 8

Toyshop

Toyshop is a control switch training program designed for use by for children with learning disabilities and cognitive disabilities. It is designed for switch users who are progressing from cause and effect to making choices. The program also includes a memory game for those who have mastered primary switching skills. The program includes toy, vehicle, and animal pictures. Users can choose one or two switch operation. COMPATIBILITY: For IBM and compatible computers. SYSTEM REQUIREMENTS: Windows

Universal Adaptive Switch

The Universal Adaptive Switch (UAS) is a multi input switch selector designed to combine features of many popular switches in one unit for individuals who depend on the use of single switches. It can adapt to an individual user's changing needs or accomodate the varied needs of multiple users in group setting. It is a low voltage DC switch with remote control capability and three modes: momentary mode for scanning controls and computer interfaces; latching mode for turning devices on and off; an

Wakershaker

The WakerShaker is a control switch training program designed for use with children with cognitive disabilities. Designed to teach cause and effect and switch use, the device is a switch-modified vibrational device (massager) and is designed to operate with any single switch (not included).

Wheels!

Wheels! is a video game designed for use by children with cognitive, sensory, or motor disabilities. This game can be played as a game or it can be used to teach wheelchair control skills. This three-dimensional video game has players fight evil clowns and mad robots with pie guns that "cream" the monsters with lemon meringue pies; the monsters fight back with pie guns that fire blueberry pies. The game uses easy-to-follow mazes set in a familiar school setting with familiar objects. Each maze o

 
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